stagexl_spine 0.8.3 stagexl_spine: ^0.8.3 copied to clipboard
The Spine runtime for the StageXL library.
changelog #
This file contains highlights of what changes on each version of the StageXL_Spine package. This file is normally updated whenever we push a new version to pub.
Pub version 0.8.3
- Raised dependency to StageXL 1.0.0
Pub version 0.8.2
- Fixed AnimationState
Pub version 0.8.1
- Code size and performance optimizations
Pub version 0.8.0
- Added optional DisplayObject bounds and hitTest calculation
- Added all features of the Spine v3.5 format.
- Updated examples to Spine 3.5
Pub version 0.7.0
- Added all features of the Spine v3.4 format.
- Updated examples to Spine 3.4
Pub version 0.6.0
- Added all features of the Spine v3.1 format.
- Updated examples to Spine 3.1
Pub version 0.5.1
- Fixed bone matrix calculation.
- Fixed bone sorting transform behavior.
- Fixed wrong matrix calculation.
Pub version 0.5.0
- Updated to Spine v3 export format.
Pub version 0.4.1
- Added support for all texture atlas features.
- Code optimizations and cleanups.
- Updated to StageXL 0.13.0
Pub version 0.4.0
- Added support for BlendModes.
- Added combined texture atlas example.
- Fixed IK rotation.
- Fixed AnimationState event streams.
- Updated to StageXL 0.12.0
Pub version 0.3.2
- Fixed single bone IK with flip coordinate systems
- Updated to StageXL 0.11.0
Pub version 0.3.1
- Added FFD support for Canvas2D renderer.
- Fixed RegionAttachment transformation matrix.
- Updated to StageXL 0.10.3
Pub version 0.3.0
- Support for FlipX and FlipY timelines.
Pub version 0.2.0
- Support for Inverse Kinematics (IK).
Pub version 0.1.0
- Support for RegionAttachment, MeshAttachment and SkinnedMeshAttachment.
- Support for BoundingBoxAttachment.
- Optimized render path for WebGL and Canvas2D.