simplegamelib 0.0.16

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  • Changelog
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simplegamelib #

Build Status

An easy to use package for simple sprite driven web 2D games.

Usage #

Usage example:

import 'dart:html';
import 'package:simplegamelib/simplegamelib.dart';

void main() {
  Game game = new Game("My Game", '#surface');
  Sprite player = game.createSprite("images/ninjadude.png");

    ..position = new Point(0, 10)
    ..movement = Movements.east;
  print('starting game...');

Features and bugs #

Github :

To run unit tests. #

pub run test ./test/simplegamelib_test.dart -p dartium

Changelog #

0.0.16 #

  • Updates for Dart 2.0.

0.0.15 #

  • Updates for Strong Mode DDC.
  • New setPosition method on Sprite.

0.0.14 #

  • Dependency updates and use of new generics.

0.0.13 #

  • Fix rendering issue where background increasingly redrawn when game restarted.
  • Refactoring.
  • More tests.
  • Custom background drawing function.

0.0.12 #

  • Improved Player and Sprite lifecycle.
  • Game now has a stop method.
  • Sprite now has a property called speed.

0.0.11 #

  • Added color property to background.
  • Added Collectible class.
  • Bug fixes for SpriteGroup - canvas not set on Sprites if null.

0.0.10 #

  • Bug Fixes.
  • Improved documentation comments.
  • Sprite objects now have an obstacle list.
  • SpriteGroup and sprite can now detect collision from a Rectangle.
  • Added more Movements presets.

0.0.9 #

  • Bug fix for width and height in Sprite constructor.
  • Improved documentation comments.

0.0.8 #

  • Sprite now has setters for x y.
  • Sprite now has a limit Rectangle.
  • Sprite now requires width and height for creation.
  • Sprite now has stop method.
  • SpriteGroup updated with Sprite changes.
  • General documentation improvements.

0.0.7 #

  • Added AudioBank class for loading and playing sounds.
  • Improved Renderer to have area limits.
  • Game now has a default collectables SpriteGroup.
  • Improved tests and documentation.

0.0.6 #

  • Added default keyboard handling for player to Game object.
  • Started Player object which currently holds a field for the player's sprite object.

0.0.5 #

  • Added more comments to the sprite group object.
  • Added test and method to allow a SpriteGroup to be reversed.

0.0.4 #

  • Added more comments to Game object.
  • Added optional custom update hook to simplify demos.

0.0.3 #

  • Added URL of homepage for package.

0.0.2 #

  • HomepageUrl in Readme updated.
  • Print statement commented out.

0.0.1 #

  • Initial version to allow Demo 1 to use pub version rather than local.

Use this package as a library

1. Depend on it

Add this to your package's pubspec.yaml file:

  simplegamelib: ^0.0.16

2. Install it

You can install packages from the command line:

with pub:

$ pub get

Alternatively, your editor might support pub get. Check the docs for your editor to learn more.

3. Import it

Now in your Dart code, you can use:

import 'package:simplegamelib/simplegamelib.dart';
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The package version is not analyzed, because it does not support Dart 2. Until this is resolved, the package will receive a health and maintenance score of 0.

Analysis issues and suggestions

Support Dart 2 in pubspec.yaml.

The SDK constraint in pubspec.yaml doesn't allow the Dart 2.0.0 release. For information about upgrading it to be Dart 2 compatible, please see


Package Constraint Resolved Available
Direct dependencies
Dart SDK >=1.0.0 <2.0.0-dev.infinity