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Pin code input (OTP) text field, Supports custom numpad. One Time Code,Password,Passcode,Captcha,Security,Coupon,Wowcher,2FA,Two step verification,two-factor authentication

Flutter Pinput From Tornike & Great Contributors

Flutter package to create easily customizable Pin code input field (OTP) with slick animations.
Please see the Changelog if you are migrating from version < 2.0.0

Features: #

  • Animated Decoration Switching
  • Form validation
  • iOS SMS Autofill
  • Android Autofill, requires further implementation, use any packages listed below
    - android_sms_retriever, sms_autofill, otp_autofill, sms_otp_auto_verify
  • Standard Cursor
  • Custom Cursor
  • Cursor Animation
  • Copy From Clipboard
  • Ready For Custom Keyboard
  • Standard Paste option
  • Obscuring Character
  • Obscuring Widget
  • Haptic Feedback
  • Close Keyboard After Completion
  • Beautiful Examples

Support #

PRs Welcome

Discord Channel

Examples app on github has multiple templates to choose from

Don't forget to give it a star ⭐

Demo #

Live Demo Rounded With Shadows Rounded With Cursor
Live Demo Rounded With Shadows Rounded With Cursor
Rounded Filled With Bottom Cursor Filled
Rounded Filled With Bottom Cursor Filled

Getting Started #

Pin has 6 state default focused, submitted, following, disabled, error, you can customize each state by specifying theme parameter.
Pin smoothly animates from one state to another automatically.
PinTheme Class

Property Default/Type
width 56.0
height 60.0
textStyle TextStyle()
margin EdgeInsetsGeometry
padding EdgeInsetsGeometry
constraints BoxConstraints

You can use standard Pinput like so

  Widget buildPinPut() {  
    return Pinput(  
      onCompleted: (pin) => print(pin),  
    );  
  }  

If you want to customize it, create defaultPinTheme first.

    final defaultPinTheme = PinTheme(  
      width: 56,  
      height: 56,  
      textStyle: TextStyle(fontSize: 20, color: Color.fromRGBO(30, 60, 87, 1), fontWeight: FontWeight.w600),  
      decoration: BoxDecoration(  
        border: Border.all(color: Color.fromRGBO(234, 239, 243, 1)),  
        borderRadius: BorderRadius.circular(20),  
      ),  
    );  

if you want all pins to be the same don't pass other theme parameters,
If not, create focusedPinTheme, submittedPinTheme, followingPinTheme, errorPinTheme from defaultPinTheme

    final focusedPinTheme = defaultPinTheme.copyDecorationWith(  
      border: Border.all(color: Color.fromRGBO(114, 178, 238, 1)),  
      borderRadius: BorderRadius.circular(8),  
    );  
  
    final submittedPinTheme = defaultPinTheme.copyWith(  
      decoration: defaultPinTheme.decoration.copyWith(  
        color: Color.fromRGBO(234, 239, 243, 1),  
      ),  
    );  

Put everything together

    final defaultPinTheme = PinTheme(  
      width: 56,  
      height: 56,  
      textStyle: TextStyle(fontSize: 20, color: Color.fromRGBO(30, 60, 87, 1), fontWeight: FontWeight.w600),  
      decoration: BoxDecoration(  
        border: Border.all(color: Color.fromRGBO(234, 239, 243, 1)),  
        borderRadius: BorderRadius.circular(20),  
      ),  
    );  
  
    final focusedPinTheme = defaultPinTheme.copyDecorationWith(  
      border: Border.all(color: Color.fromRGBO(114, 178, 238, 1)),  
      borderRadius: BorderRadius.circular(8),  
    );  
  
    final submittedPinTheme = defaultPinTheme.copyWith(  
      decoration: defaultPinTheme.decoration.copyWith(  
        color: Color.fromRGBO(234, 239, 243, 1),  
      ),  
    );  
  
    return Pinput(  
      defaultPinTheme: defaultPinTheme,  
      focusedPinTheme: focusedPinTheme,  
      submittedPinTheme: submittedPinTheme,  
      validator: (s) {  
        return s == '2222' ? null : 'Pin is incorrect';  
      },  
      pinputAutovalidateMode: PinputAutovalidateMode.onSubmit,  
      showCursor: true,  
      onCompleted: (pin) => print(pin),  
    );  

See Example app for more Pinput examples Examples #

Tips #

  • Controller

    /// Create Controller  
    final pinController = TextEditingController();  
  
    /// Set text programmatically  
    pinController.setText('1222');  
  
    /// Append typed character, useful if you are using custom keyboard  
    pinController.append('1', 4);  
  
    /// Delete last character  
    pinController.delete();  
      
    /// Don't call setText, append, delete in build method, this is just illustration.  
  
    return Pinput(  
      controller: pinController,  
    );  
  • Focus

    /// Create FocusNode  
    final pinputFocusNode = FocusNode();  
  
    /// Focus pinput  
    pinputFocusNode.requestFocus();  
  
    /// UnFocus pinput  
    pinputFocusNode.unfocus();  
      
    /// Don't call requestFocus, unfocus in build method, this is just illustration.  
  
    return Pinput(  
      focusNode: pinputFocusNode,  
    );  
  • Validation

    /// Create key
    final formKey = GlobalKey<FormState>();

    /// Validate manually
    /// Don't call validate in build method, this is just illustration.
    formKey.currentState!.validate();

    return Form(
      key: formKey,
      child: Pinput(
        // Without Validator
        // If true error state will be applied no matter what validator returns
        forceErrorState: true,
        // Text will be displayed under the Pinput
        errorText: 'Error',

        /// ------------
        /// With Validator
        /// Auto validate after user tap on keyboard done button, or completes Pinput
        pinputAutovalidateMode: PinputAutovalidateMode.onSubmit,
        validator: (pin) {
          if (pin == '2224') return null;

          /// Text will be displayed under the Pinput
          return 'Pin is incorrect';
        },
      ),
    );

Properties #

  /// Theme of the pin in default state  
  final PinTheme? defaultPinTheme;  
  
  /// Theme of the pin in focused state  
  final PinTheme? focusedPinTheme;  
  
  /// Theme of the pin in submitted state  
  final PinTheme? submittedPinTheme;  
  
  /// Theme of the pin in following state  
  final PinTheme? followingPinTheme;  
  
  /// Theme of the pin in disabled state  
  final PinTheme? disabledPinTheme;  
  
  /// Theme of the pin in error state  
  final PinTheme? errorPinTheme;  
  
  /// If true keyboard will be closed  
  final bool closeKeyboardWhenCompleted;  
  
  /// Displayed fields count. PIN code length.  
  final int length;  
  
  /// Fires when user completes pin input  
  final ValueChanged<String>? onCompleted;  
  
  /// Called every time input value changes.  
  final ValueChanged<String>? onChanged;  
  
  /// See [EditableText.onSubmitted]  
  final ValueChanged<String>? onSubmitted;  
  
  /// Called when user clicks on PinPut  
  final VoidCallback? onTap;  
  
  /// In order to catch event [enableInteractiveSelection] should be false  
  final VoidCallback? onLongPress;  
  
  /// Used to get, modify PinPut value and more.  
  /// Don't forget to dispose controller  
  /// ``` dart  
  ///   @override  
  ///   void dispose() {  
  ///     controller.dispose();  
  ///     super.dispose();  
  ///   }  
  /// ```  
  final TextEditingController? controller;  
  
  /// Defines the keyboard focus for this  
  /// To give the keyboard focus to this widget, provide a [focusNode] and then  
  /// use the current [FocusScope] to request the focus:  
  /// Don't forget to dispose focusNode  
  /// ``` dart  
  ///   @override  
  ///   void dispose() {  
  ///     focusNode.dispose();  
  ///     super.dispose();  
  ///   }  
  /// ```  
  final FocusNode? focusNode;  
  
  /// Widget that is displayed before field submitted.  
  final Widget? preFilledWidget;  
  
  /// Sets the positions where the separator should be shown  
  final List<int>? separatorPositions;  
  
  /// Builds a Pinput separator  
  final Widget? separator;  
  
  /// Defines how [Pinput] fields are being placed inside [Row]  
  final MainAxisAlignment mainAxisAlignment;  
  
  /// Defines how each [Pinput] field are being placed within the container  
  final AlignmentGeometry pinContentAlignment;  
  
  /// curve of every [Pinput] Animation  
  final Curve animationCurve;  
  
  /// Duration of every [Pinput] Animation  
  final Duration animationDuration;  
  
  /// Animation Type of each [Pinput] field  
  /// options:  
  /// none, scale, fade, slide, rotation  
  final PinAnimationType pinAnimationType;  
  
  /// Begin Offset of ever [Pinput] field when [pinAnimationType] is slide  
  final Offset? slideTransitionBeginOffset;  
  
  /// Defines [Pinput] state  
  final bool enabled;  
  
  /// See [EditableText.readOnly]  
  final bool readOnly;  
  
  /// See [EditableText.autofocus]  
  final bool autofocus;  
  
  /// Whether to use Native keyboard or custom one  
  /// when flag is set to false [Pinput] wont be focusable anymore  
  /// so you should set value of [Pinput]'s [TextEditingController] programmatically  
  final bool useNativeKeyboard;  
  
  /// If true, paste button will appear on longPress event  
  final bool toolbarEnabled;  
  
  /// Whether show cursor or not  
  /// Default cursor '|' or [cursor]  
  final bool showCursor;  
  
  /// If [showCursor] true the focused field will show passed Widget  
  final Widget? cursor;  
  
  /// The appearance of the keyboard.  
  /// This setting is only honored on iOS devices.  
  /// If unset, defaults to [ThemeData.brightness].  
  final Brightness? keyboardAppearance;  
  
  /// See [EditableText.inputFormatters]  
  final List<TextInputFormatter> inputFormatters;  
  
  /// See [EditableText.keyboardType]  
  final TextInputType keyboardType;  
  
  /// Provide any symbol to obscure each [Pinput] pin  
  /// Recommended ●  
  final String obscuringCharacter;  
  
  /// IF [obscureText] is true typed text will be replaced with passed Widget  
  final Widget? obscuringWidget;  
  
  /// Whether hide typed pin or not  
  final bool obscureText;  
  
  /// See [EditableText.textCapitalization]  
  final TextCapitalization textCapitalization;  
  
  /// The type of action button to use for the keyboard.  
  ///  
  /// Defaults to [TextInputAction.newline] if [keyboardType] is  
  /// [TextInputType.multiline] and [TextInputAction.done] otherwise.  
  final TextInputAction? textInputAction;  
  
  /// Configuration of toolbar options.  
  ///  
  /// If not set, select all and paste will default to be enabled. Copy and cut  
  /// will be disabled if [obscureText] is true. If [readOnly] is true,  
  /// paste and cut will be disabled regardless.  
  final ToolbarOptions toolbarOptions;  
  
  /// See [EditableText.autofillHints]  
  final Iterable<String>? autofillHints;  
  
  /// See [EditableText.enableSuggestions]  
  final bool enableSuggestions;  
  
  /// See [EditableText.selectionControls]  
  final TextSelectionControls? selectionControls;  
  
  /// See [TextField.restorationId]  
  final String? restorationId;  
  
  /// Fires when clipboard has text of Pinput's length  
  final ValueChanged<String>? onClipboardFound;  
  
  /// Use haptic feedback everytime user types on keyboard  
  /// See more details in [HapticFeedback]  
  final HapticFeedbackType hapticFeedbackType;  
  
  /// See [EditableText.onAppPrivateCommand]  
  final AppPrivateCommandCallback? onAppPrivateCommand;  
  
  /// See [EditableText.mouseCursor]  
  final MouseCursor? mouseCursor;  
  
  /// Style of error text  
  final TextStyle? errorTextStyle;  
  
  /// If [showError] is true and [errorBuilder] is passed it will be rendered under the Pinput  
  final PinputErrorBuilder? errorBuilder;  
  
  /// Return null if pin is valid or any String otherwise  
  final FormFieldValidator<String>? validator;  
  
  /// Return null if pin is valid or any String otherwise  
  final PinputAutovalidateMode pinputAutovalidateMode;  
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Pin code input (OTP) text field, Supports custom numpad. One Time Code,Password,Passcode,Captcha,Security,Coupon,Wowcher,2FA,Two step verification,two-factor authentication

Repository (GitHub)
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License

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Dependencies

flutter

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