overlay_builder 1.0.0 overlay_builder: ^1.0.0 copied to clipboard
Overlay Builder is used to build overlays using declarative programming
Overlay Builder #
Build overlays using declarative programming
Getting Started #
- Install with command
Run this command with Flutter:
flutter pub add overlay_builder
- Install manually
Add this line to your package's pubspec.yaml and run flutter pub/packages get
dependencies:
overlay_builder: ^1.0.0
Usage #
In your Dart code, you can use:
import 'package:overlay_builder/overlay_builder.dart';
To use OverlayWidget or OverlayFullscreen, you'll need a child anywhere to be rendered in the widget tree as below:
@override
Widget build(BuildContext context) {
return const Text('Overlay Builder Demo');
}
Then only wrap the current child using OverlayWidget or OverlayFullscreen as below:
- OverlayWidget
Will render the overlayChild based on its child
@override
Widget build(BuildContext context) {
return OverlayWidget(
child: const Text('Overlay Builder Demo'),
overlayChild: const Material(
type: MaterialType.transparency,
child: Center(child: Text('Overlay Test')),
),
);
}
- OverlayFullscreen
Will render the overlayChild on the entire screen
@override
Widget build(BuildContext context) {
return OverlayFullscreen(
child: const Text('Overlay Builder Demo'),
overlayChild: Material(
type: MaterialType.transparency,
child: ColoredBox(
color: Colors.black54,
child: Column(
children: const [
Text('Loading...'),
SizedBox(height: 8),
CircularProgressIndicator(
valueColor: AlwaysStoppedAnimation(Colors.black),
),
],
),
),
)
);
}
To show or remove the overlay is needed to use a GlobalKey as below:
final _overlay = GlobalKey<OverlayWidgetState>();
OverlayWidgetState get overlayController {
return _overlay.currentState!;
// or return _overlay.currentState; to not use Null Safety
}
Put the key in an OverlayBuilder widget as below:
- OverlayWidget
@override
Widget build(BuildContext context) {
return OverlayWidget(
key: _overlay,
...
- OverlayFullscreen
@override
Widget build(BuildContext context) {
return OverlayFullscreen(
key: _overlay,
...
Then use the key to show, remove or known when the overlay is showing as below:
void doSomething() {
// Use this method to show the overlay
// overlayController.show();
// Use this method do remove the overlay
// overlayController.remove();
// Use this getter to known if the overlay is showing
// overlayController.isShowing;
// Use this method to show or remove the overlay
overlayController.toggle();
}
APIS #
The Overlay Builder has many apis to build layout with custom overlays
OverlayWidget
Is used to display an overlay widget that overlays its child
- Props
Name | Description | Required |
---|---|---|
overlayChild | Is used to get the current overlay widget. When it changes the current overlay will be updated | true |
child | Is used to get the current widget that the OverlayWidget is wrapping and then display it in the application interface | true |
initialShow | When true, then it will build the overlayChild on the first frame. Defaults to false | false |
maintainState | Whether this entry must be included in the tree even if there is a fully opaque entry above it. By default, if there is an entirely opaque entry over this one, then this one will not be included in the widget tree (in particular, stateful widgets within the overlay entry will not be instantiated). To ensure that your overlay entry is still built even if it is not visible, set maintainState to true. This is more expensive, so should be done with care. In particular, if widgets in an overlay entry with maintainState set to true repeatedly call State.setState, the user's battery will be drained unnecessarily. This is used by the Navigator and Route objects to ensure that routes are kept around even when in the background, so that Futures promised from subsequent routes will be handled properly when they complete. Defaults to false | false |
opaque | Whether this entry occludes the entire overlay. If an entry claims to be opaque, then, for efficiency, the overlay will skip building entries below that entry unless they have maintainState set. Defaults to false | false |
alignment | Is used to align the overlayChild based on its child's constraints. Defaults to OverlayAlignment.bottomCenter | false |
verticalSpacing | Is used to add padding vertically to its overlayChild. Defaults to 0.0, can be negative | false |
horizontalSpacing | Is used to add padding horizontally to its overlayChild. Defaults to 0.0, can be negative | false |
OverlayFullscreen
Is used to display an overlay widget that overlays the entire screen
- Props
Name | Description | Required |
---|---|---|
overlayChild | Is used to get the current overlay widget. When it changes the current overlay will be updated | true |
child | Is used to get the current widget that the OverlayFullscreen is wrapping and then display it in the application interface | true |
initialShow | When true, then it will build the overlayChild on the first frame. Defaults to false | false |
maintainState | Whether this entry must be included in the tree even if there is a fully opaque entry above it. By default, if there is an entirely opaque entry over this one, then this one will not be included in the widget tree (in particular, stateful widgets within the overlay entry will not be instantiated). To ensure that your overlay entry is still built even if it is not visible, set maintainState to true. This is more expensive, so should be done with care. In particular, if widgets in an overlay entry with maintainState set to true repeatedly call State.setState, the user's battery will be drained unnecessarily. This is used by the Navigator and Route objects to ensure that routes are kept around even when in the background, so that Futures promised from subsequent routes will be handled properly when they complete. Defaults to false | false |
opaque | Whether this entry occludes the entire overlay. If an entry claims to be opaque, then, for efficiency, the overlay will skip building entries below that entry unless they have maintainState set. Defaults to false | false |
OverlayAlignment
Is used with OverlayWidget to align the overlay widget
- Getters
Name | Description |
---|---|
topCenter | The center point along the top edge. |
topLeft | The top left corner. |
topRight | The top right corner. |
center | The center point, both horizontally and vertically. |
centerLeft | The center point along the left edge. |
centerRight | The center point along the right edge. |
bottomCenter | The center point along the bottom edge. |
bottomLeft | The bottom left corner. |
bottomRight | The bottom right corner. |
OverlayWidgetState
Is used with a GlobalKey to get the current OverlayBuilder's state for showing, removing or known when it is showing an overlay widget
- Methods
Name | Description |
---|---|
show | Is used to show the OverlayBuilder.overlayChild widget overlaying its screen or child |
remove | Is used to remove the OverlayBuilder.overlayChild widget when it is overlaying its screen or child |
toggle | Is used to show or remove the OverlayBuilder.overlayChild widget |
- Getters
Name | Description |
---|---|
isShowing | is used to known when the overlay is showing |