ocarina 0.1.0 ocarina: ^0.1.0 copied to clipboard
Play local (assets or external/internal storage) audio files with flutter on Android or iOS
Ocarina #
Ocarina is a simple and easy to use audio package for Flutter. Its goal is to support audio play from local file (from assets, or filesystem), And to support it across all platforms that Flutter runs.
Right now, we only support mobile (Android and iOS) and will eventually supporting Web and Desktop (Linux, MacOS and Windows).
How to use #
Using a file on your assets
final player = OcarinaPlayer(
asset: 'assets/Loop-Menu.wav',
package: 'my_package_name',
loop: true,
volume: 0.8,
);
await player.load();
Using a file on the device filesystem
final player = OcarinaPlayer(
filePath: '/SomeWhere/On/The/Device/Loop-Menu.wav',
loop: true,
volume: 0.8,
);
await player.load();
Docs #
List of all available methods on the player instance
play
Starts playing
pause
Pauses playback
resume
Resume when playback if it was previously paused
stop
Stops the playback, it can be started again by calling play
again.
seek(Duration)
Moves the playback postion to the passed Duration
position
Retrieves playback position in milliseconds.
updateVolume(double)
Updates the volume, must be a value between 0 and 1
dispose
Clears the loaded resources in memory, to use the instance again a subsequent call on the load
method is required
iOS Delegation #
This feature was developed in concert with the development of the AVAudioEngineDevice
in twilio_programmable_video
version 0.6.4
to address the issue in iOS in which the operating system gives priority to the VoiceProcessingIO
Audio Unit, causing output volume of audio files from ocarina
to be significantly diminished when used while a call is underway. While this was the reason for introducing this feature to ocarina
, it was designed to be agnostic to the nature of the delegate. It is strongly advised that if you are writing your own delegate for iOS, that you seek to mirror the behaviour of ocarina
itself as much as is possible so as to reduce the possibility of inconsistent behaviour across platforms.
If you found your way here because ocarina
was recommended by twilio_programmable_video
, the following modification to your AppDelegate
will setup the AVAudioEngineDevice
as the delegate for ocarina
:
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
let audioDevice = AVAudioEngineDevice()
SwiftTwilioProgrammableVideoPlugin.audioDevice = audioDevice
SwiftOcarinaPlugin.useDelegate(
load: audioDevice.addMusicNode,
dispose: audioDevice.disposeMusicNode,
play: audioDevice.playMusic,
pause: audioDevice.pauseMusic,
resume: audioDevice.resumeMusic,
stop: audioDevice.stopMusic,
volume: audioDevice.setMusicVolume,
seek: audioDevice.seekPosition,
position: audioDevice.getPosition
)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}