nakama 1.0.0-dev.2 nakama: ^1.0.0-dev.2 copied to clipboard
Nakama is an open-source scalable game server that lets you focus on building games.
1.0.0-dev.2 #
- Full removed exported references of the underlaying raw datastructures
- Refactored realtime client
1.0.0-dev.1 #
- Changed License from MIT to Apache 2.0
- Breaking: Refactored the SDK to use own models instead of returning the underlaying Protobuf objects
- Most of the functionality added to achieve a stable release:
- Authentication (Session refresh, missing drivers, linking and unlinking)
- Leaderboard
- Friends & Groups
- Notifications
- Tournaments
- Matches
0.1.6 #
- Full storage object support 🎉
- Breaking
readStorageObject()
returns nowFuture<StorageObject?>
instead ofFuture<StorageObject>
. Future resolves withnull
in case there was no element found with given key. - Adds submitting and listing leaderboard records (more WIP)
- Adds
updateAccount()
method - Bumps dependencies and API client to latest versions
0.1.5 #
- Adds Real-Time chat
- Fixed missing session passing on
writeStorageObject()
(issue with multiple clients)
0.1.4 #
- Adds
onError()
andonDone()
callbacks toNakamaWebsocketClient
0.1.3 #
- Fixes that the given server key was ignored
0.1.2 #
- Fully implements all authentication methods
- Enhanced documentation and adds link to package
0.1.1 #
- Fixed analyzer issues on web platform
- Breaking Change: use
getNakamaClient()
instead ofNakamaBaseClient.adaptive()
0.1.0 #
- First release