mobile_system_proxy 0.1.0 mobile_system_proxy: ^0.1.0 copied to clipboard
A new Flutter plugin.
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:mobile_system_proxy/mobile_system_proxy.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
Proxy _systemProxy;
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
Proxy proxy;
// Platform messages may fail, so we use a try/catch PlatformException.
try {
proxy = await SystemProxy.getSystemProxy();
} on PlatformException {
proxy = null;
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_systemProxy = proxy;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Text('Running on: ${_systemProxy?.formatted ?? 'NO PROXY'}\n'),
),
),
);
}
}