flutter_odatabr 0.0.2 flutter_odatabr: ^0.0.2 copied to clipboard
ODataBr package
import 'package:flutter/material.dart';
import 'package:flutter_odatabr/flutter_odatabr.dart';
import 'package:sliver_scaffold/sliver_scaffold.dart';
void main() => runApp(MyApp());
const _host = 'http://10.1.11.104:8886';
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'ODataBr Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
Widget _places() {
return StreamBuilder<ODataDocuments>(
stream: OData(_host).collection('produtos').get(),
builder: (context, snap) {
if (!snap.hasData) return Text('Carregando');
return ListView.builder(
itemCount: snap.data.count,
itemBuilder: (context, index) {
var item = snap.data.data[index];
return ListTile(title: Text(item['nome']));
},
);
},
);
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
//cards: _places(),
/*listView: <Widget>[
Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Text(
'You have pushed the button this many times:',
)),
Center(
child: Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
),
],*/
body: _places(),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}