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A flexible widget for user notification. Customize your text, button, duration, animations and much more. For Android devs, it is made to replace Snackbars and Toasts.

Flushbar #

This is a flutter widget inspired by Flashbar. Use this package if you need more customization when notifying your user. For Android developers, it is made to substitute toasts and snackbars. Development of Flushbar and Flashbar are totally separate. Although they look like each other, they work very differently. See the examples bellow. See the install instructions.

Getting Started #

Since Flushbar is an offscreen widget, I made it to be wrapped in a Stack. Make sure Flushbar is the last child in the Stack.

A basic Flushbar #

The most basic Flushbar uses title and a message. You can set your text and title latter if you don't have them on construction time.

  • Keep a reference to you flushbar. You are going to need it latter for customization.
class YourAwesomeApp extends StatelessWidget {

  Flushbar flushbar = new Flushbar(
    title: "Hey Ninja", //title
    message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry.", //message
  );

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'YourAwesomeApp',
      home: new Scaffold(
        body: Stack(
          children: <Widget>[YourMainScreenWidget(), flushbar],
        ),
      ),
    );
  }
}

or

class YourAwesomeApp extends StatelessWidget {

  Flushbar flushbar = new Flushbar();

  @override
  Widget build(BuildContext context) {
    flushbar
          ..message = "Hey Ninja"
          ..message = "Lorem Ipsum is simply dummy text of the printing and typesetting industry."
          ..commitChanges();
    
    return MaterialApp(
      title: 'YourAwesomeApp',
      home: new Scaffold(
        body: Stack(
          children: <Widget>[YourMainScreenWidget(), flushbar],
        ),
      ),
    );
  }
}

Basic Example

Lets get crazy Flushbar #

Here is how customized things can get.

Flushbar flushbar = new Flushbar(
    "Hey Ninja", //title
    "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
    flushbarPosition: FlushbarPosition.TOP, //Immutable
    reverseAnimationCurve: Curves.decelerate, //Immutable
    forwardAnimationCurve: Curves.elasticOut, //Immutable
    backgroundColor: Colors.red,
    shadowColor: Colors.blue[800],
    backgroundGradient: new LinearGradient(colors: [Colors.blueGrey, Colors.black]),
    isDismissible: false,
    duration: Duration(seconds: 4),
    icon: Icon(
      Icons.check,
      color: Colors.greenAccent,
    ),
    mainButton: FlatButton(
      onPressed: () {},
      child: Text("CLAP", style: TextStyle(color: Colors.amber),),
    ),
    linearProgressIndicator: LinearProgressIndicator(backgroundColor: Colors.blueGrey,),
    titleText: new Text(
      "Hello Hero",
      style: TextStyle(
          fontWeight: FontWeight.bold,
          fontSize: 20.0,
          color: Colors.yellow[600],
          fontFamily: "ShadowsIntoLightTwo"),
    ),
    messageText: new Text(
      "You killed that giant monster in the city. Congratulations!",
      style: TextStyle(
        fontSize: 18.0,
          color: Colors.green[300],
          fontFamily: "ShadowsIntoLightTwo"),
    ),
  );

Complete Example

  • Note that every property is mutable after instantiation. The exceptions are flushbarPosition, reverseAnimationCurve, forwardAnimationCurve.
  • Don't forget to call commitChanges() or the changes won't take effect.
  • To deactivate any of those properties, pass null to it.
flushbar
      ..title = "Title"
      ..message = "Message"
      ..titleText = Text()
      ..messageText = Text()
      ..duration = Duration()
      ..icon = Icon()
      ..mainButton = FlatButton()
      ..backgroundColor = Color()
      ..backgroundGradient = LinearGradient()
      ..isDismissible = true
      ..shadowColor = Color()
      ..linearProgressIndicator = LinearProgressIndicator()
      ..onStatusChanged = (status) {}
      ..commitChanges();

Customize your text #

If you need a more fancy text, you can create a Text and pass it to the titleText or messageText variables.

  • Note that title will be ignored if titleText is not null
  • Note that message will be ignored if messageText is not null
Flushbar flushbar = new Flushbar(
    "Hey Ninja", //title
    "Lorem Ipsum is simply dummy text of the printing and typesetting industry", //message
    titleText: new Text(
      "Hello Hero",
      style: TextStyle(
          fontWeight: FontWeight.bold,
          fontSize: 20.0,
          color: Colors.yellow[600],
          fontFamily: "ShadowsIntoLightTwo"),
    ),
    messageText: new Text(
      "You killed that giant monster in the city. Congratulations!",
      style: TextStyle(
        fontSize: 16.0,
          color: Colors.green[600],
          fontFamily: "ShadowsIntoLightTwo"),
    ),
  );

Customized Text

Customize background and shadow #

You can paint the background with any color you want. The same goes for shadows. shadow won't show by default. You will only see a shadow if you specify a color.

Flushbar flushbar = new Flushbar(
    "Hey Ninja", //title
    "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
    backgroundColor: Colors.red,
    shadowColor: Colors.red[800],
  );

Background and Shadow

Want a gradient in the background? No problem.

  • Note that backgroundColor will be ignored while backgroundGradient is not null
Flushbar flushbar = new Flushbar(
  "Hey Ninja", //title
  "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  backgroundGradient: new LinearGradient(colors: [Colors.blue, Colors.teal]),
  backgroundColor: Colors.red,
  shadowColor: Colors.blue[800],
  );

Background Gradient

Icon and button action #

Lets put a Icon that has a PulseAnimation. Icons have this animation by default and cannot be changed as of this moment.

Flushbar flushbar = new Flushbar(
  "Hey Ninja", //title
  "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  icon: Icon(
    Icons.info_outline,
    color: Colors.blue,
  ),
  mainButton: FlatButton(
    onPressed: () {},
    child: Text("ADD", style: TextStyle(color: Colors.amber),),
  ),
);

Icon and Button

Flushbar position #

Flushbar can be at FlushbarPosition.BOTTOM or FlushbarPosition.TOP.

  • This variable is immutable and can not be changed after the bar is created.
Flushbar flushbar = new Flushbar(
  "Hey Ninja", //title
  "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  flushbarPosition: FlushbarPosition.TOP,
);

Bar position

Duration and dismiss policy #

By default, Flushbar is infinite. To set a duration, use the duration property. By default, Flushbar is dismissible by the user. A right or left drag will dismiss it. Use the isDismissible to change it.

Flushbar flushbar = new Flushbar(
  "Hey Ninja", //title
  "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  duration: Duration(seconds: 3),
  isDismissible: false,
);

//TODO add gif

Progress Indicator #

If you are loading something, use a LinearProgressIndicator

Flushbar flushbar = new Flushbar(
  "Hey Ninja", //title
  "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  linearProgressIndicator: new LinearProgressIndicator(backgroundColor: Colors.grey[800],),
);

//TODO add gif

Show and dismiss animation curves #

You can set custom animation curves using forwardAnimationCurve and reverseAnimationCurve.

  • These properties are immutable
Flushbar flushbar = new Flushbar(
  "Hey Ninja", //title
  "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  forwardAnimationCurve: Curves.decelerate,
  reverseAnimationCurve: Curves.easeOut,
);

//TODO add gif

Listen to status updates #

You can listen to status update using the onStatusChanged property.

  • Note that when you pass a new listener using onStatusChanged, it will activate once immediately so you can check in what state the Flushbar is.

Flushbar flushbar = new Flushbar(
  "Hey Ninja", //title
  "Lorem Ipsum is simply dummy text of the printing and typesetting industry");

flushbar
   ..onStatusChanged = (FlushbarStatus status)
     {
       if(status == FlushbarStatus.DISMISSED){
         doSomething();
       }
     }
   ..commitChanges();

Input text #

Sometimes we just want a simple user input. Use the propertyuserInputTextField.

  • Note that buttons, messages, and icons will be ignored if userInputTextField != null

This example tries to mimic the Material Design style guide

flushbar
      ..userInputTextField = TextFormField(
        initialValue: "Initial Value",
        onFieldSubmitted: (String value) {
          flushbar.dismiss();
        },
        style: TextStyle(color: Colors.white),
        maxLength: 100,
        maxLines: 1,
        //maxLengthEnforced: ,
        decoration: InputDecoration(
            fillColor: Colors.white10,
            filled: true,
            icon: Icon(
              Icons.label,
              color: Colors.grey[500],
            ),
            border: UnderlineInputBorder(),
            helperText: "Helper Text",
            helperStyle: TextStyle(color: Colors.grey),
            labelText: "Label Text",
            labelStyle: TextStyle(color: Colors.grey)),
      )
      ..commitChanges();

Bar input

Usage Sample #

Since you are probably going to control your Flushbar from FirstScreen(), pass flushbar as an argument. Flushbar is an offscreen widget. It was made to be wrapped in a Stack. Make sure Flushbar is the last child in the Stack.

class YourAwesomeApp extends StatelessWidget {

  Flushbar flushbar = new Flushbar();

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'YourAwesomeApp',
      home: new Scaffold(
        body: Stack(
          children: <Widget>[FirstScreen(flushbar), flushbar],
        ),
      ),
    );
  }
}

I created a helper class FlushbarMorph to help change the bar during the app lifetime. Fell free to create your own helper.

  • Remember to pass null to deactivate a widget.

class FlushbarMorph {
  /// Morph flushbar into a success notification.
  static Flushbar morphIntoSuccess(Flushbar flushbar,
      {@required String title, @required String message, Duration duration = const Duration(seconds: 3)}) {
    return flushbar
      ..title = title
      ..message = message
      ..icon = Icon(
        Icons.check_circle,
        color: Colors.green,
      )
      ..duration = duration
      ..mainButton = null
      ..linearProgressIndicator = null;
  }

  /// Morph flushbar into a information notification.
  static Flushbar morphIntoInfo(Flushbar flushbar,
      {@required String title, @required String message, Duration duration = const Duration(seconds: 3)}) {
    return flushbar
      ..title = title
      ..message = message
      ..icon = Icon(
        Icons.info_outline,
        color: Colors.blue,
      )
      ..duration = duration
      ..mainButton = null
      ..linearProgressIndicator = null;
  }

  /// Morph flushbar into a error notification.
  static Flushbar morphIntoError(Flushbar flushbar,
      {@required String title, @required String message, Duration duration = const Duration(seconds: 3)}) {
    return flushbar
      ..title = title
      ..message = message
      ..icon = Icon(
        Icons.warning,
        color: Colors.red,
      )
      ..duration = duration
      ..mainButton = null
      ..linearProgressIndicator = null;
  }

  /// Morph flushbar into a notification that can receive a user action through a button.
  static Flushbar morphIntoAction(Flushbar flushbar,
      {@required String title,
        @required String message,
        @required FlatButton button,
        Duration duration = const Duration(seconds: 3)}) {
    return flushbar
      ..title = title
      ..message = message
      ..icon = null
      ..duration = duration
      ..mainButton = button
      ..linearProgressIndicator = null;
  }

  /// Morph flushbar into a notification that shows the progress of a async computation.
  static Flushbar morphIntoLoading(Flushbar flushbar,
      {@required String title,
        @required String message,
        @required LinearProgressIndicator linearProgressIndicator,
        Duration duration = const Duration(seconds: 3)}) {
    return flushbar
      ..title = title
      ..message = message
      ..icon = Icon(
        Icons.cloud_upload,
        color: Colors.blue,
      )
      ..duration = duration
      ..mainButton = null
      ..linearProgressIndicator = linearProgressIndicator;
  }
}

Inside you MainScreenWidget use the reference to control it. Don't forget to commitChanges()

class FirstScreen extends StatelessWidget {
  FirstScreen(this.flushbar);

  final Flushbar flushbar;

  @override
  Widget build(BuildContext context) {
    return new Container(
      child: new Center(
        child: new FloatingActionButton(
          backgroundColor: Theme.of(context).accentColor,
          child: Icon(Icons.info_outline),
          onPressed: () {
            FlushbarHelper
                .changeToInfoFlushbar(flushbar,
                    title: "No connection",
                    message: "Your app is diconnected. Action not saved")
                .commitChanges();
            flushbar.show();
          },
        ),
      ),
    );
  }
}
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A flexible widget for user notification. Customize your text, button, duration, animations and much more. For Android devs, it is made to replace Snackbars and Toasts.

Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

flutter

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