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A Flutter package to make and use beautiful color scheme based MaterialApp themes.

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FlexColorScheme #

FlexColorScheme helps you make beautiful color scheme based Flutter themes, with optional primary color branding on surfaces. The created themes are based on the same concept as Flutter's ColorScheme based themes, but with a few interesting twists and convenience features.

For more information about FlexColorScheme, its background and use cases, this package companion blog post and article is recommended reading.

ColorScheme Intro

Contents #

Introduction #

When you design Flutter applications you should base the colors of your application on a light theme mode ColorScheme and a dark theme mode ColorScheme. Then make your light and dark ThemeData from these color schemes, and in your MaterialApp use these themes for the light and dark themes. This gives you an application that uses the defined color scheme on the built-in Material UI Widgets, well on most of them anyway. Flutter's ThemeData.from a ColorScheme has a few gaps, the used color scheme is not consistently applied to all standard Material UI Widgets.

FlexColorScheme corrects these minor inconsistencies and gaps that exist in the current version of Flutter's ThemeData.from factory. It also makes a few opinionated, but subtle theme modifications compared to the ThemeData.from themes created from a ColorScheme. These topics are covered in detail in the last chapter and in the article you can find a visual presentation of the differences.

This is the basics, FlexColorScheme can do some other nice theme design tricks. If you have seen the Flutter Flexfold web demo application, then you have already seen FlexColorScheme in action. The Flexfold demo app uses this package for its fancy theming and to enable effortless switching between all the themes it uses. The package included examples in the tutorial chapter, show you how the Flexfold demo app theming is done by using package.

Color Branded Backgrounds and Surfaces #

The Material Guide briefly mentions color branded surfaces. With FlexColorScheme you can easily create such primary color branded themes. This is done by using the four built-in strengths for blending in primary color into surface and background colors, while avoiding blending it in with the scaffold background color, for all but the highest strength. It is quite interesting what a bit of extra flair and purposefully designed feeling it can result in when used appropriately.

Nuanced Scheme Set from One Color #

A FlexColorScheme can like Flutter's standard ColorScheme be created by specifying all the required scheme colors. You can also specify just the primary color and get all other colors needed for a complete color scheme, computed based on only the provided primary color.

There is a helper class with a factory FlexSchemeColor.from that can do this for you. Another helper can create a computed matching dark scheme from a defined light scheme, this is done with FlexSchemeColor.toDark. This works regardless of if you created a fully specified custom light scheme, or one from just a single color. These features are presented and explained in tutorial example 4 and example 5.

What About My Theme Additions? #

FlexColorScheme does not get in the way of adding your own additional custom theming to your application. When you have defined your FlexColorScheme, you make a theme based on its scheme with FlexColorScheme.toTheme, that returns a ThemeData object that you can use like any other ThemeData object. You can then of course override this returned theme data and add additional custom sub-theming to it with the normal ThemeData copyWith method before passing it on to your app.

Built-in Color Schemes #

Color schemes are no fun without some built-in example schemes to use and play with. FlexColorScheme comes with 24 ready to go matching light and dark schemes, that you can use in your apps if you like. Here is a composite image showing them all.

ColorScheme all

In the package companion blog post you can find high resolution images of each one of them here.

The bundled examples are all tuned matching light and dark theme pairs. The first two color schemes are actually the Flutter and Material Design Guide examples of light and dark color schemes, and the Flutter high contrast light and dark color versions as well. So OK, there are actually "only" 22 new ready-made light and dark color schemes pairs.

There is of course no need to use any of the built-in color schemes, the package examples show how you can easily make your own custom schemes, maybe the built-in examples will inspire you.

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Installing and Using #

In the pubspec.yaml of your Flutter project, add the following dependency:

dependencies:
  flex_color_scheme: any

In your library file add the following import:

import 'package:flex_color_scheme/flex_color_scheme.dart';

You can now start using FlexColorScheme based themes in your application. The easiest way to do so is to use one of the 24 built-in color schemes. The schemes have enums that you can use to refer to them. Their corresponding data object holds name, description and separate scheme data for each schemes' light and dark mode.

As a simple use case, take the default Flutter counter app, do the above installation and select one of the built-in FlexColorScheme's schemes to use with it.

In this example we use "Oh Mandy red" scheme that is represented by enum value FlexScheme.mandyRed.

There is a FlexColor.schemes map with the FlexScheme enums as keys, with corresponding predefined FlexSchemeData objects as values. We use this FlexSchemeData object's light colors for the light color scheme that we make with the FlexColorScheme.light factory by assigning the light FlexSchemeColor set, from the predefined FlexSchemeData we got with the enum key from the map, to the colors property of the FlexColorScheme.light factory.

Then we use toTheme to let the resulting FlexColorScheme.light object return the theme this factory defines, that we finally assign to the MaterialApp theme property.

The above may sound a bit complicated, but it is just one line of code:

theme: FlexColorScheme.light(colors: FlexColor.schemes[FlexScheme.mandyRed].light).toTheme,

For the dark theme we do the equivalent using the FlexColorScheme.dark factory and the dark version of the FlexSchemeColor that we have in our FlexSchemeData object from the FlexColor.schemes map via the same FlexScheme.mandyRed key.

darkTheme: FlexColorScheme.dark(colors: FlexColor.schemes[FlexScheme.mandyRed].dark).toTheme,

We also set the app's themeMode property to ThemeMode.system so that the used device can control if the app uses its light or dark theme, based on the device system setting for light and dark theme.

Totally just one property modified, and two properties added to the default counter app, plus the package import of course. The modified MaterialApp from the Flutter default counter app is shown below.

  class MyApp extends StatelessWidget {
    @override
    Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      // The Mandy red light theme.
      theme: FlexColorScheme.light(
        colors: FlexColor.schemes[FlexScheme.mandyRed].light,
      ).toTheme,
      // The Mandy red dark theme.
      darkTheme: FlexColorScheme.dark(
        colors: FlexColor.schemes[FlexScheme.mandyRed].dark,
      ).toTheme,
      // Use dark or light theme based on system setting.
      themeMode: ThemeMode.system,
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );

This gives us the following counter app look:

counter sample

Perhaps not so exciting, that is because the basic counter app uses very few features and widgets, so it cannot really illustrate the result very well. This is why the included examples contain demo UI, that is not really at all relevant to using FlexColorScheme and is really only there to better demonstrate the result.

The default example 1, is just a repeat of the above example, but with a themeMode 3-way toggle switch, an effective theme colors widget, plus a bunch of dummy commonly used Material UI widgets.

Can I use different built-in schemes for my light and dark themes?
Yes this is possible, just use different enums values as keys for the light and dark FlexColorScheme factories when you get the predefined FlexSchemeData from the map. If the colors in used schemes are a bit related, this can be used to create nice and unique light and dark combinations of the predefined schemes.

You can even apply a FlexSchemeColor that has data that was designed for a light theme to the FlexColorScheme.dark factory and wise versa. The result will just not be as useful or pretty. The rationale for the slightly involved structure, is to keep it flexible, but at the same time provide self documenting API guidance on how the data was designed to be used and consumed.

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Default Sample Application #

The package contains five different example applications with increasing complexity.

To try the simplest of them, example 1 on a device or simulator, clone the repository and run the example:

cd example/
flutter run --release

The result is a sample app that uses the built-in "Oh Mandy red" color scheme as its theme. Has a light/dark/system theme mode switch, includes a theme colors presentation widget and Material UI widget samples. With them you can see the active theme's colors, and the created theme's impact on common Material UI widgets.

ColorScheme example 1 lightColorScheme example 1 lightbColorScheme example 1 dark

Building the examples
If you cloned the repository to build the examples, you can open the package /example folder with your IDE to build the above default example. This example is the same as the example in the /example/lib/example1 folder. If you want to build the other examples, without setting up different configurations in your IDE for the different main files, you can copy and paste the wanted example's main.dart code into the /example/lib/main.dart file to build it from your IDE. After copying the new main example content, change the relative import for the "all shared imports" file to:
import 'all_shared_imports.dart';
and for examples 4 and 5, also the "sub page" import to:
import 'shared/sub_page.dart';

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Live WEB Demos of the Examples #

If you want to take a quick look at all the examples, you can try live web versions of them.

Example 1 represents the simplest use case, to just use one of the built-in color schemes as your application theme and toggle between its light and dark variant, or allow device mode setting to control if the dark or light theme is used.

ColorScheme example 1 lightColorScheme example 1 dark

Example 2 is like example 1, but here we use custom colors to make a custom scheme and turn it into a theme.

ColorScheme example 2 lightColorScheme example 2 dark

In example 3 we can toggle the active theme between 3 different predefined color schemes, plus the custom one we made in example 2.

ColorScheme example 3a lightColorScheme example 3a darkColorScheme example 3b lightColorScheme example 3b dark

In example 4 we can select any of the different built-in themes and three custom ones we made.

ColorScheme example 4a lightColorScheme example 4b lightColorScheme example 4c lightColorScheme example 4c dark

Example 5 is the last, and most complex one of the examples and presents more configuration options that you can modify interactively. This example is best seen and tested on a tablet, desktop or desktop web browser, rather than on a phone, but it certainly works on a phone sized canvas too. This example is explained in more detail further below.

ColorScheme example 5 lightColorScheme example 5b lightColorScheme example 5f lightColorScheme example 5g light

Flexfold demo

A really fancy example of FlexColorScheme usage is the Flexfold demo app.

FlexColorScheme

It might look and feel complicated, but it is actually only slightly more involved than the above example nr 5, that has almost all the same theming features and exactly the same themes as the Flexfold demo app. Go through the examples, and you will be ready to make cool interactively custom themed apps like this in no time.

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Tutorial #

In this tutorial we go through all the bundled examples and explain the FlexColorScheme relevant topics. For simplicity the example applications do not use any advanced state management solution. The key part for each example is always in the used stateful MaterialApp, where all the scheme setup for the themes are made. The rest of the content in the examples is just there to make a visual presentation of the resulting theme from the used color scheme.

Used HomePage in the Examples #

The content of the HomePage in all these examples is not relevant for using FlexColorScheme based application theming. The critical parts are in the example MaterialApp theme definitions. The HomePage mostly contains UI to visually show what the resulting themes look like, when used in an application with common Flutter widgets. In example 5 we can also make interactive changes to many FlexColorScheme API values to see and learn how they work in practice.

In all the examples we pass in the FlexSchemeData object we used for the active theme to the application's HomePage. This is not needed in order to use FlexColorScheme based themes. It is done to be able to show the active theme name and its description in the examples. At the same time it provides the right color data for the 3-way theme mode switch FlexThemeModeSwitch. THe switch uses the light and dark scheme colors in its theme toggle widget for the theme mode option buttons, that show the 4 main colors in the active light and dark scheme.

Optional FlexThemeModeSwitch #

One special feature on the HomePage of all the examples is the FlexThemeModeSwitch. It is the UI Widget used for the 3-way theme mode switch used in all the examples to change the active theme mode.

theme mode switch

Using the switch is very simple, give it the currently selected and active theme mode, the current FlexSchemeData scheme, so it can color its buttons correctly, and use the onThemeModeChanged callback for changes to its mode. Then change the themeModeproperty in the MaterialApp accordingly, to actually change the used theme mode.

FlexThemeModeSwitch(
  themeMode: themeMode,
  onThemeModeChanged: onThemeModeChanged,
  flexSchemeData: flexSchemeData,
),

Using the FlexThemeModeSwitch 3-way theme mode switch is optional and not required to use FlexColorScheme based themes. It is just a unique theme mode switch design and was included as a bonus feature in the FlexColorScheme package. It was added based on a request after it had been observed in the wild in the Flexfold demo app.

In the Flexfold demo app the switch was originally a fairly fixed design. This FlexThemeModeSwitch has many properties that allow you to customize it extensively. You can find its API reference here and its companion, the FlexThemeModeOptionButton API reference here. With the API you can customize the look of the FlexThemeModeSwitch, here are some examples:

theme mode customize

The FlexThemeModeOptionButton is typically used by the FlexThemeModeSwitch, but it can also be used as a part of other theme related indicator widgets. Like for example the scrolling horizontal list used in the Flexfold demo app. Where it is used as a theme indicator in a list, as a way to show all available themes and select the active theme, just as an alternative to the rather plain popup menu.

theme indicator list

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Example 1 Use a predefined color scheme #

The first and simplest example shows how you can use a predefined color scheme in FlexColorScheme to define light and dark themes using the scheme, and then switch between the light and dark mode. A theme showcase widget shows the theme with several common Material widgets.

This example is basically a repeat of the Flutter default counter app modification earlier, but with a different HomePage and a way to change the MaterialApp active themeMode property value via the FlexThemeModeSwitch switch on the HomePage, using a basic value changed callback function.

void main() => runApp(const DemoApp());

class DemoApp extends StatefulWidget {
 const DemoApp({Key key}) : super(key: key);
 @override
 _DemoAppState createState() => _DemoAppState();
}

class _DemoAppState extends State<DemoApp> {
 // Used to select if we use the dark or light theme.
 ThemeMode themeMode;

 @override
 void initState() {
   themeMode = ThemeMode.light;
   super.initState();
 }

 @override
 Widget build(BuildContext context) {
   // Define which predefined FlexScheme to use.
   // Go ahead and try some other ones too.
   const FlexScheme usedFlexScheme = FlexScheme.mandyRed;
   return MaterialApp(
     debugShowCheckedModeBanner: false,
     title: 'FlexColorScheme',
     // A light scheme, passed to FlexColorScheme.light factory, then use  
     // toTheme to return the resulting theme to the MaterialApp theme.
     theme: FlexColorScheme.light(
       colors: FlexColor.schemes[usedFlexScheme].light,
       // Use comfortable on desktops instead of compact, devices use default.
       visualDensity: FlexColorScheme.comfortablePlatformDensity,
     ).toTheme,
     // We do the same thing for the dark theme, but using FlexColorScheme.dark 
     // factory and the dark FlexSchemeColor in FlexColor.schemes.
     darkTheme: FlexColorScheme.dark(
       colors: FlexColor.schemes[usedFlexScheme].dark,
       visualDensity: FlexColorScheme.comfortablePlatformDensity,
     ).toTheme,
     // Use the above dark or light theme, based on active themeMode 
     // value light/dark/system.
     themeMode: themeMode,
     // The HomePage, with its properties. In this example we pass the
     // current themeMode, change it via its call-back. We also pass
     // the currently used FlexSchemeData to the HomePage so we can use
     // it to display some info about it.   
     home: HomePage(
       themeMode: themeMode,
       onThemeModeChanged: (ThemeMode mode) {
         setState(() { themeMode = mode; });
       },
       // Pass in the used active FlexSchemeData so we can 
       // use its properties on the HomePage.
       flexSchemeData: FlexColor.schemes[usedFlexScheme],
     ),
   );
 }
}

There is one more minor addition - visualDensity
All examples use comfortable adaptive platform visual density via FlexColorScheme.comfortablePlatformDensity, instead of the **default counter application's VisualDensity.adaptivePlatformDensity.

This is an alternative that on desktop applications results in the Flutter comfortable visual density being used, instead of compact. On devices, they both result in the default large standard visual density that is suitable for small touch devices. This helper function was added to provide an easy option for using a bit larger UI elements on desktop and web apps, while keeping the correct size for devices.

If the desktop and web versions of the app is used on computers with touch screens, the comfortable density is a nice balance. It still looks compact enough to be desktop like, while providing a bit more touch friendly space, without looking like an overblown device UI on a desktop.

FlexColorScheme can of course also use the VisualDensity.adaptivePlatformDensity value. If you prefer it, just replace the line with it. If you do not specify any visual density, the Flutter default density standard is used on all platforms. This creates Material widgets with a lot of white space around and inside them, which may not be what you want on Web and Desktop applications, but is the correct choice for small touch devices. The visual density feature in Flutter was created to address this difference in design requirement. The built-in function VisualDensity.adaptivePlatformDensity was added to adapt the density according to used platform. The FlexColorScheme.comfortablePlatformDensity does the same, but with a bit more white space on desktops. Use the one that works best for your use case.

Building and running example 1 #

When you build and run example 1 you get a sample application that looks like this in light and dark mode:

ColorScheme example 1 lightColorScheme example 1 dark

Try example 1 live on the web here.

In the app, scroll down to see the theme showcase further below, it presents the theme with common Material widgets. This simple first example is not using primary color surface branding, it is just a normal theme with a few convenient fixes for some theme design gaps in Flutter's own themes created with ThemeData.from a ColorScheme.

ColorScheme example 1b lightColorScheme example 1c light

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Example 2 Create a custom color scheme #

This example shows how you can define your own FlexSchemeData and create FlexColorScheme based themes from it. A theme showcase widget shows the theme with several common Material widgets.

The full code is not shown in the tutorial, please see the code in the package folder flex_color_scheme/example/lib/example2 for the entire example.

To make a custom color scheme, we will for simplicity just define it as a constant in this example. We make a FlexSchemeData object with a name, description and scheme colors defined with FlexSchemeColor for the light and matching dark scheme. In this example we use dark purple and deep green and matching desaturated versions for the dark scheme.

const FlexSchemeData customFlexScheme = FlexSchemeData(
  name: 'Toledo purple',
  description: 'Purple theme created from custom defined colors.',
  light: FlexSchemeColor(
    primary: Color(0xFF4E0028),
    primaryVariant: Color(0xFF320019),
    secondary: Color(0xFF003419),
    secondaryVariant: Color(0xFF002411),
  ),
  dark: FlexSchemeColor(
    primary: Color(0xFF9E7389),
    primaryVariant: Color(0xFF775C69),
    secondary: Color(0xFF738F81),
    secondaryVariant: Color(0xFF5C7267),
  ),
);

Then we use this FlexSchemeData customFlexScheme instance light and dark properties as scheme colors for the FlexColorScheme.light and dark factory for each theme mode and toTheme to get the themes they define.

This setup is totally equivalent to how we used one of the built-in predefined FlexSchemeData objects in example 1, in this case we just defined our own custom FlexSchemeData in customFlexScheme.

  :
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      title: 'FlexColorScheme',

      theme: FlexColorScheme.light(
        colors: customFlexScheme.light,
        visualDensity: FlexColorScheme.comfortablePlatformDensity,
      ).toTheme,
      
      darkTheme: FlexColorScheme.dark(
        colors: customFlexScheme.dark,
        visualDensity: FlexColorScheme.comfortablePlatformDensity,
      ).toTheme,
      
      home: HomePage(
        themeMode: themeMode,
        onThemeModeChanged: (ThemeMode mode) {
          setState(() { themeMode = mode; });
        },
        // We use our custom FlexSchemeData on the HomePage too.
        flexSchemeData: customFlexScheme,
      ),
    );
  }
}

When you build and run example 2 you get a sample application that looks like this in light and dark mode:

ColorScheme example 2 lightColorScheme example 2 dark

Try example 2 live on the web here.

Scroll down to see the theme showcase widgets further below, presenting the theme with some widgets. This example is not using primary color surface branding, it is just a normal theme with a few convenient fixes for certain theme properties.

ColorScheme example 2b lightColorScheme example 2c light

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Example 3 Switch between different color schemes #

This example shows how you can use three built-in color schemes, add a custom scheme and then use all four as selectable FlexColorScheme based theme options in an application. The example also uses strong branded surface colors. A theme showcase widget shows the theme with several common Material widgets.

The full example code is not shown here, please see the code in the package folder flex_color_scheme/example/lib/example3 for the entire example.

The customFlexScheme FlexSchemeData definition is the same as in example 2, it is not repeated below. In the example below, if we select the FlexScheme.custom option, we use our customFlexScheme object, otherwise the selected built-in scheme we selected on the HomePage is used. We also set the surface style to FlexSurface.strong, for a strong primary color branded blend in surfaces and backgrounds.

:
class _DemoAppState extends State<DemoApp> {
  ThemeMode themeMode;
  // Used to store which FlexSchemeData option we selected
  FlexScheme flexScheme;

  @override
  void initState() {
    themeMode = ThemeMode.light;
    flexScheme = FlexScheme.hippieBlue; // Default selected theme
    super.initState();
  }
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      title: 'FlexColorScheme',

      theme: FlexColorScheme.light(
        // When we select the custom FlexScheme on the home 
        // page, we get the custom enum value back and use the custom 
        // scheme we defined, otherwise we use the selected scheme 
        // from the the built in map.
        colors: flexScheme == FlexScheme.custom
            ? customFlexScheme.light
            : FlexColor.schemesWithCustom[flexScheme].light,
        // This surface style gives a strong blend of primary
        // color on surfaces and background colors.
        surfaceStyle: FlexSurface.strong,
        visualDensity: FlexColorScheme.comfortablePlatformDensity,
      ).toTheme,
      // Just a repeat with equivalent setup for the dark theme.
      darkTheme: FlexColorScheme.dark(
        colors: flexScheme == FlexScheme.custom
            ? customFlexScheme.dark
            : FlexColor.schemesWithCustom[flexScheme].dark,
        surfaceStyle: FlexSurface.strong,
        visualDensity: FlexColorScheme.comfortablePlatformDensity,
      ).toTheme,
      themeMode: themeMode,

      home: HomePage(
        themeMode: themeMode,
        onThemeModeChanged: (ThemeMode mode) {
          setState(() { themeMode = mode; });
        },
        // We pass the enum value of the active scheme to the HomePage.
        flexScheme: flexScheme,
        // Where we can select a new scheme and get its enum value back.
        onFlexSchemeChanged: (FlexScheme selectedScheme) {
          setState(() { flexScheme = selectedScheme; });
        },
        // We take care to pass in selected built-in scheme data 
        // or the custom one we made if it is selected.
        flexSchemeData: flexScheme == FlexScheme.custom
            ? customFlexScheme 
            : FlexColor.schemesWithCustom[flexScheme],
      ),
    );
  }
}

In this example on the HomePage we removed the option to allow the theme mode to depend on the system theme mode setting, by setting showSystemMode to false, thus removing this option from the switch.

  :
  FlexThemeModeSwitch(
    themeMode: themeMode,
    onThemeModeChanged: onThemeModeChanged,
    flexSchemeData: flexSchemeData,
    showSystemMode: false,
  ),
  :

These are the four resulting different themes with their light and dark modes, that we can select and use with this example.

Hippie blue scheme in light and dark mode.
ColorScheme example 3a lightColorScheme example 3a dark

Green money scheme in light and dark mode.
ColorScheme example 3b lightColorScheme example 3b dark

Red red wine scheme in light and dark mode.
ColorScheme example 3c lightColorScheme example 3c dark

Our custom Toledo purple scheme in light and dark mode.
ColorScheme example 3d lightColorScheme example 3d dark

Try example 3 live on the web here.

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Example 4 Switch between all built in color schemes and three custom ones #

This example shows how you can use all the built-in color schemes, plus three custom schemes. How to interactively select which one of these schemes is used to define the active theme. The example also uses medium branded background and surface colors. A theme showcase widget shows the theme with several common Material widgets. A subpage is also available that shows the same theme applied when opening another page, that in Flutter just inherits the same theme.

The full example code is not shown here, please see the code in the package folder flex_color_scheme/example/lib/example4 for the entire example.

In this example we set the surface style to FlexSurface.medium, for medium primary color branded surfaces.

The example is otherwise fairly straight forward. This time we use the built in FlexColor.schemesList to access all the pre-defined FlexSchemeData objects as a plain list with the predefined scheme data. We unpack this list with the spread operator into a new custom myFlexSchemes list, and add our three custom schemes as FlexSchemeData objects to the end of this new list. We then access the list's FlexSchemeData objects with an index number, that we simply change with a popup menu on the HomePage. That is the general principle, let's go through it step by step.

Begin by defining the same colors that we used in example 2 and 3 for our first custom color. In this case we also assign the same color that we used for our secondaryVariant scheme color, to the optional appBarColor. This is done because the built-in schemes use their secondary variant color as their custom app bar color, it could of course be any color, but for consistency we will do the same for our custom FlexSchemeColor data objects. This part is not actually used in this example yet, but we will re-use these custom definitions in example 5 where it is used, so we might as well add it now to make the explanations for example 5 a bit shorter.

We mix it up a bit by first defining the light and dark FlexSchemeColor data objects, that we will use as light and dark matched pairs in the FlexSchemeData that we are going to add to our list.

 void main() => runApp(const DemoApp());
 // Create a custom flex color scheme for a light theme.
 const FlexSchemeColor myScheme1Light = FlexSchemeColor(
   primary: Color(0xFF4E0028),
   primaryVariant: Color(0xFF320019),
   secondary: Color(0xFF003419),
   secondaryVariant: Color(0xFF002411),
   appBarColor: Color(0xFF002411),
 );
 // Create a corresponding custom flex color scheme for a dark theme.
 const FlexSchemeColor myScheme1Dark = FlexSchemeColor(
   primary: Color(0xFF9E7389),
   primaryVariant: Color(0xFF775C69),
   secondary: Color(0xFF738F81),
   secondaryVariant: Color(0xFF5C7267),
   appBarColor: Color(0xFF5C7267),
 );

We can build a scheme the long way, by specifying all the required hand-picked scheme colors, like above, or we can also build schemes from a single primary color. With the FlexSchemeColor.from factory. With the factory the only required color is the primary color, the other colors will be computed. You can optionally also provide the primaryVariant, secondary and secondaryVariant colors with the factory as well, but any color that is not provided will always be computed for the full set of required colors in a FlexSchemeColor.

In this example we create our 2nd scheme from just a primary color for the light and dark schemes. The custom appBbarColor will in this case also receive the same color value as the one that is computed for secondaryVariant color, this is the default with the FlexSchemeColor.from factory if the color is not specified. The used example color is an olive green like color.

 final FlexSchemeColor myScheme2Light =
   FlexSchemeColor.from(primary: const Color(0xFF4C4E06));

 final FlexSchemeColor myScheme2Dark =
   FlexSchemeColor.from(primary: const Color(0xFF9D9E76));

For our 3rd custom scheme we will define primary and secondary colors for the light color scheme, but no variant colors. We will not make any dark scheme definitions at all. The primary color is "Oregon" orange, and the used secondary color is a complementary dark teal like color.

 final FlexSchemeColor myScheme3Light = FlexSchemeColor.from(
   primary: const Color(0xFF993200),
   secondary: const Color(0xFF1B5C62),
 );

Next we create a list with all the FlexSchemeData objects we will use as our schemes in this example, starting with all the built-in ones and adding our three custom ones at the end.

A FlexSchemeData object stores name and description plus the matching FlexSchemeColor for light and dark mode color schemes. As a rule of thumb, the dark scheme colors must be less saturated than its light scheme colors used for a light theme. Using the same colors in a light and dark color schemes seldom produce nice looking or very usable dark and light theme mode pairs. You can read more in the Material Design guide about selecting suitable dark theme colors.

We first unpack the predefined FlexSchemeData into the list myFlexSchemes with the spread operator, add our own light and dark scheme definition pairs as FlexSchemeData to the end. For our last custom FlexSchemeColor myScheme3Light that we did not make a matching dark scheme for, we instead use the .toDark() method on the light scheme, to get one automatically computed from the defined light scheme colors.

 final List<FlexSchemeData> myFlexSchemes = <FlexSchemeData>[
   // Add ALL the predefined FlexColor schemes
   ...FlexColor.schemesList,
   // Then add our first custom schemes to the FlexSchemeData list.
   const FlexSchemeData(
     name: 'Toledo purple',
     description: 'Purple theme, created from full custom defined color scheme.',
     light: myScheme1Light,
     dark: myScheme1Dark,
   ),
   // Do the same for our second custom scheme.
   FlexSchemeData(
     name: 'Olive green',
     description: 'Olive green theme, created from primary light and dark colors.',
     light: myScheme2Light,
     dark: myScheme2Dark,
   ),
   FlexSchemeData(
     name: 'Oregon orange',
     description: 'Custom orange and blue theme, from only light scheme colors.',
     light: myScheme3Light,
     // We create the dark desaturated colors from the light scheme.
     dark: myScheme3Light.toDark(),
   ),  
 ];

The setup of the stateful MaterialApp is just as simple as in the previous examples.

 :
 class _DemoAppState extends State<DemoApp> {
   ThemeMode themeMode;
   // Used to select which FlexSchemeData we currently use in our list.
   int themeIndex;
 
   @override
   void initState() {
     themeMode = ThemeMode.light;
     themeIndex = 6; // Start with index 6, the brand blue colors.
     super.initState();
   }
 
   @override
   Widget build(BuildContext context) {
     return MaterialApp(
       debugShowCheckedModeBanner: false,
       title: 'FlexColorScheme',
       // Light theme definition. 
       theme: FlexColorScheme.light(
         // As scheme colors we use the one from our list
         // pointed to by the current themeIndex.
         colors: myFlexSchemes[themeIndex].light,
         // Medium strength surface branding used in this example.
         surfaceStyle: FlexSurface.medium,
         visualDensity: FlexColorScheme.comfortablePlatformDensity,
       ).toTheme,
       // Just a repeat with equivalent setup for the dark theme.
       darkTheme: FlexColorScheme.dark(
         colors: myFlexSchemes[themeIndex].dark,
         surfaceStyle: FlexSurface.medium,
        visualDensity: FlexColorScheme.comfortablePlatformDensity,
       ).toTheme,

       themeMode: themeMode,
       
       home: HomePage(
         themeMode: themeMode,
         onThemeModeChanged: (ThemeMode mode) {
           setState(() { themeMode = mode; });
         },
         // We pass the index of the active theme to the HomePage.
         schemeIndex: themeIndex,
         // Where we can select a new theme in a popup menu
         // and get its index back and update state.
         onSchemeChanged: (int index) {
           setState(() { themeIndex = index; });
         },
         // As FlexSchemeData is needed for info on the home
         // page, we just pass the used from out list
         // pointed to by our current themeIndex.
         flexSchemeData: myFlexSchemes[themeIndex],
       ),
     );
   }
 }

When you build Example 4, it starts with the Brand blues theme. It is based on a scheme that uses blue colors found in different well known web brands. The primary blue color in the light scheme might thus look very familiar.

ColorScheme example 4a lightColorScheme example 4b light

You can use the popup menu available in the ListTile showing the current theme to change the active theme. You can choose any of the built-in 24 schemes, plus the three custom color schemes we added. When you change scheme, you will notice that the active theme color changes are animated by interpolating from the active theme colors, to the new theme colors. This is a very nice standard feature when you modify the theme used by a Flutter Material applications.

Try some other theme, here is for example the Mango mojito theme.

ColorScheme example 4c lightColorScheme example 4c dark

Try example 4 live on the web here

< Back to contents

This example shows how you can use all the built-in color schemes in FlexColorScheme to define themes from them and how you can define your own custom scheme colors and use them together with the predefined ones. Like the previous example, this can give you an idea of how you can create your own complete custom list of color schemes if you do not want to use any of the predefined ones.

The example also shows how you can use the surface branding feature, vary its strength and how to use the custom app bar theme features. The usage of the true black theme feature for dark themes, is also demonstrated. Using the optional Windows desktop like tooltip theme is also shown.

The example includes a dummy responsive side menu and rail to give a visual presentation of what applications that have larger visible surfaces using the surface branding look like. A theme showcase widget again shows the theme with several common Material widgets.

A subpage is also available that show that the same active theme is also applied when opening another page. This is because all the built-in widgets use the same inherited theme and use the colors in the theme in predefined ways by default. This is also a good example and explanation of why you should use the same theme colors for your custom re-usable widgets as their default color property values. Then theme your application to make it look the way you want, rather than defining constants that you apply directly to widget color properties.

If you tried the previous examples on a device, and not on the Web or a built them as desktop targets, you might have noticed that the system navigation bar on Android devices does not always change. It is not themed to have matching background and theme mode that matches the active application theme as it changes. This example shows how this can be fixed and that the used method remain in effect when opening a subpage.

The same custom color schemes as in example 4, are also used in this example. They are not explained here again, please see example 4 for details. The full example code is not shown here either, please see the code in the package folder flex_color_scheme/example/lib/example5 for the entire example's code.

In this example we will be able to toggle the used app bar theme style, the surfaces branding strength, tooltip style and try the true black theme toggle for dark-mode. This is done so that you can interactively try the options and see what they do.

You can also use the example to toggle the tabBarStyle to use a theme that is designed to fit in an app bar, regardless of which style you have used for it. This is the default style for this sub theme. Alternatively you can choose a style that makes a TabBarTheme that fits well on background colors. Use this option if you intend to use the TabBar primarily in a Scaffold body, in dialog or Drawer or other surface and background colored material, then you do not have re-theme it or style it for that purpose.

We also introduce a toggle that allows us to for all the schemes use the toDark computed dark schemes, instead of the hand tuned built-in ones. You can then compare the results, the toDark method does a pretty good job and can even be tuned with a parameter if so desired. If you use this toggle on the last custom scheme, you will not see any difference, because we already created its dark scheme with this method, the toggle just again computes the same dark scheme. There is also a slider that you can use to adjust the white blend level of the toDark method from its default value of 35%, to be anything from 0...100 %, so you can experiment with it and see what it does.

Additionally, we will include a toggle that allows us to instead of using the FlexColorScheme.toTheme method, use the standard flutter ThemeData.from factory to create the theme from the same color scheme definitions. We can use this toggle to see and study the differences that FlexColorScheme.toTheme brings.

 :
 
 class _DemoAppState extends State<DemoApp> {
   // Used to select if we use the dark or light theme.
   ThemeMode themeMode;
    // Used to select which FlexSchemeData we use in our list of schemes.
   int themeIndex;
   // Enum used to control primary color branding on surface and background.
   FlexSurface flexSurface;
   // Enum used to select what app bar style we use.
   FlexAppBarStyle flexAppBarStyle;
   // Used to modify the themed app bar elevation.
   double appBarElevation;
   // Enum used to select what tab bar style we use.
   FlexTabBarStyle flexTabBarStyle;
   // If true, tooltip background will be light in light theme, and dark
   // in dark themes. The Flutter Material default and standard is the other
   // way, tooltip background color is inverted compared to app background.
   bool tooltipsMatchBackground;
   // Allow toggling between normal dark mode and true black dark mode.
   bool darkIsTrueBlack;
   // Allow toggling between using the actual defined dark color scheme or 
   // try how it would look if we had not defined the dark colors, but had 
   // been lazy and just created the dark scheme from the light scheme 
   // with the toDark() method.
   bool useToDarkMethod;
   // The 'level' of white blend percentage used when computing dark scheme
   // colors from the light scheme colors with the toDark method.
   int level;
   // Use the toTheme to create Themes from `FlexColorScheme`. This is
   // the preferred method when using `FlexColorScheme`. In the demo
   // you can use a toggle to see what a FlexColorScheme looks like if 
   // you the color scheme and `ThemeData.from` to instead create the theme.
   bool useToThemeMethod;
 
   @override
   void initState() {
     themeMode = ThemeMode.light;
     themeIndex = 7; // Start with deep blue see theme.
     flexSurface = FlexSurface.medium;
     flexAppBarStyle = FlexAppBarStyle.primary;
     appBarElevation = 0;
     flexTabBarStyle = FlexTabBarStyle.forAppBar;
     tooltipsMatchBackground = false;
     darkIsTrueBlack = false;
     useToDarkMethod = false;
     level = 35;
     useToThemeMethod = true;
     super.initState();
   }

We define the light theme for the app, using current theme index, selected surface style and app bar style. With the built-in 24 themes, and the three custom ones we made, we can use 27 different app themes via the setup below, times the five surface styles and five app bar variants.

The factory FlexColorScheme.light is used to define a FlexColorScheme for a light theme, from the light FlexSchemeColor in the myFlexSchemes list, plus some other properties, like the surface and app bar style used in this example, as well as the tooltip and true black setting for the dark theme.

   :
   @override
   Widget build(BuildContext context) {
     return MaterialApp(
       debugShowCheckedModeBanner: false,
       title: 'FlexColorScheme',
       theme: useToThemeMethod
         ? FlexColorScheme.light(
             colors: myFlexSchemes[themeIndex].light,
             surfaceStyle: flexSurface,
             appBarStyle: flexAppBarStyle,
             appBarElevation: appBarElevation,
             tabBarStyle: flexTabBarStyle,
             tooltipsMatchBackground: tooltipsMatchBackground,
             visualDensity: FlexColorScheme.comfortablePlatformDensity,
           ).toTheme

We also demonstrate how to create the same theme with the standard from color scheme ThemeData factory ThemeData.from. The surface style works, but will not be applied as elegantly, but it works fairly OK up to medium branding. The app bar style has no effect, nor the tooltip style.

We also have to make sure we use the same typography as the one used in FlexColorScheme, otherwise the animated theme will show an assertion error as it cannot animate between different typography or null default typography in the theme data.

When toggling between the standard ThemeData.from and the FlexColorScheme.toTheme made themes from the same ColorScheme data, we can observe the differences and see some theme colors that the standard method does not adjust to match the used color scheme. The previously mentioned article includes a visual presentation of the differences.

         : ThemeData.from(
             colorScheme: FlexColorScheme.light(
               colors: myFlexSchemes[themeIndex].light,
               surfaceStyle: flexSurface,
               appBarStyle: flexAppBarStyle,
               appBarElevation: appBarElevation,
               tabBarStyle: flexTabBarStyle,
               tooltipsMatchBackground: tooltipsMatchBackground,
               visualDensity: FlexColorScheme.comfortablePlatformDensity,
             ).toScheme,
           ).copyWith(
             visualDensity: FlexColorScheme.comfortablePlatformDensity,
             typography: Typography.material2018(
               platform: defaultTargetPlatform,
             ),
           ),

We do the equivalent definition for the dark theme, and we add the true black option as well. We also use the useToDarkMethod boolean as switch for colors to pass it a FlexSchemeColor that is either using the predefined ones or computes it from its light FlexSchemeColor.

For the toDark calculation we give it the level parameter that allows us to tune the dark conversion with the slider in the UI. We also use the defaultError modifier. This ensures that the resulting computed toDark scheme will ignore any existing light scheme error color definition, and use Material default dark mode error color as its error color. Without this modifier, toDark will also compute the error color for the dark scheme from the light scheme's error color. It will thus also change with the level adjustment. This is certainly also a usable option, but in this example we do not want this behavior.

The defaultError modifier creates a new copy of the object, where error color is null. This causes the toDark method to skip it and keep it as null, it then gets the default Material error via the toTheme method. For the custom FlexSchemeColor objects we made for example 4 and 5 we did not specify any error color, so they are already null and get the default fixed Material error in dark mode anyway. However, the built-in schemes do specify their error color for both their light and dark schemes, mostly they use the same Material default error color, but some red colored schemes use the high contrast Material error color. Because the light error color is defined, if we do not want toDark to compute a dark scheme error color that changes with the level, we can modify its value to null before toDark is used.

     darkTheme: useToThemeMethod
       ? FlexColorScheme.dark(
          colors: useToDarkMethod
             ? myFlexSchemes[themeIndex].light.defaultError.toDark(level)
             : myFlexSchemes[themeIndex].dark,
           surfaceStyle: flexSurface,           
           appBarStyle: flexAppBarStyle,
           appBarElevation: appBarElevation,
           tabBarStyle: flexTabBarStyle,
           tooltipsMatchBackground: tooltipsMatchBackground,
           darkIsTrueBlack: darkIsTrueBlack,
           visualDensity: FlexColorScheme.comfortablePlatformDensity,
         ).toTheme
     
       : ThemeData.from(
           colorScheme: FlexColorScheme.dark(
             colors: useToDarkMethod
               ? myFlexSchemes[themeIndex].light.defaultError.toDark(level)
               : myFlexSchemes[themeIndex].dark,
             surfaceStyle: flexSurface,
             appBarStyle: flexAppBarStyle,
             appBarElevation: appBarElevation,
             tabBarStyle: flexTabBarStyle,
             tooltipsMatchBackground: tooltipsMatchBackground,
             darkIsTrueBlack: darkIsTrueBlack,
             visualDensity: FlexColorScheme.comfortablePlatformDensity,
           ).toScheme,
         ).copyWith(
             visualDensity: FlexColorScheme.comfortablePlatformDensity,      
             typography: Typography.material2018(
             platform: defaultTargetPlatform,
           ),
         ),

The rest of the additions in the stateful MaterialApp are just passing in current values and getting a new value for it via callbacks for all our settings and their current values.

       // themeMode value and change callback.
       themeMode: themeMode,
       home: HomePage(
         themeMode: themeMode,
         onThemeModeChanged: (ThemeMode mode) {
           setState(() { themeMode = mode; });
         },
         // Used theme index and change callback.
         schemeIndex: themeIndex,
         onSchemeChanged: (int index) {
           setState(() { themeIndex = index;});
         },
         // Used surface branding and change callback.
         themeSurface: flexSurface,
         onThemeSurfaceChanged: (FlexSurface surface) {
           setState(() { flexSurface = surface; });
         },
         // Used app bar style and change callback.
         appBarStyle: flexAppBarStyle,
         onAppBarStyleChanged: (FlexAppBarStyle style) {
           setState(() { flexAppBarStyle = style; });
         },
         // WUsed app bar elevation and change value callback.
         appBarElevation: appBarElevation,
         onAppBarElevationChanged: (double value) {
           setState(() { appBarElevation = value; });
         },
         // Used tab bar style and change callback.
         tabBarStyle: flexTabBarStyle,
         onTabBarStyleChanged: (FlexTabBarStyle style) {
           setState(() { flexTabBarStyle = style; });
         },
         // Used tooltip style and change callback.
         tooltipsMatchBackground: tooltipsMatchBackground,
         onTooltipsMatchBackgroundChanged: (bool value) {
           setState(() { tooltipsMatchBackground = value; });
         },
         // True black mode and change callback.
         darkIsTrueBlack: darkIsTrueBlack,
         onDarkIsTrueBlackChanged: (bool value) {
           setState(() { darkIsTrueBlack = value; });
         },
         // Dark scheme method and toggle method callback.
         useToDark: useToDarkMethod,
         onUseToDarkChanged: (bool value) {
           setState(() { useToDarkMethod = value; });
         },
        // Dark scheme white blend level and change callback.
         whiteBlend: level,
         onWhiteBlendChanged: (int value) {
           setState(() { level = value; });
         },
         // Theme creation method and toggle method callback.
         useToTheme: useToThemeMethod,
         onUseToThemeChanged: (bool value) {
           setState(() { useToThemeMethod = value; });
         },
         // And pass the current FlexSchemeData to the  
         // homePage so we can use some info from it.
         // We use copyWith to modify the dark scheme to 
         // the colors we get from toggling the switch 
         // for computed dark colors or the actual defined
         // dark colors.
         flexSchemeData: myFlexSchemes[themeIndex].copyWith(
           dark: useToDarkMethod
             ? myFlexSchemes[themeIndex].light.toDark()
             : myFlexSchemes[themeIndex].dark),
       ),
     );
   }
 }

With this example we include a side rail, it expands to a menu on desktop/web when using a larger canvas, it even does this in phone landscape mode. This just a dummy for demo purposes. It is here to give a better idea and presentation of what a surface branded theme looks like. The effect is best viewed and experienced on a tablet, or the with a desktop browser via the live web demo, where the surface branded theming effect is more obvious.

The HomePage's build method for this example starts by wrapping the entire page content in an AnnotatedRegion with a value that we get from the static helper FlexColorScheme.themedSystemNavigationBar(context). This way we can get a system navigation bar, typically on older Android phones that still uses one, that also follows the active theme's background color and theme mode.

   return AnnotatedRegion<SystemUiOverlayStyle>(
     value: FlexColorScheme.themedSystemNavigationBar(context),
     child: ...
   );

This example starts with the deep blue sea scheme. In these examples we can also see the correctly themed system navigation bar on the Android device.

ColorScheme example 5 lightColorScheme example 5 dark

Try example 5 live on the web here

< Back to contents

Computed Dark Theme #

Since the example allows us to toggle the dark mode from using its hand tuned predefined dark scheme colors, to the dark scheme colors computed from the light scheme colors. Let's compare some examples.

With the above deep blue sea scheme, the computed ones are a bit more dull and muted in this example. These screenshots are using medium surface branding, the computed dark scheme is on the right.

ColorScheme example 5 darkColorScheme example 5 dark computed

With some other schemes, like the Aqua blue one there is only a minor difference. These screenshots are using strong surface branding, the computed dark scheme is on the right.

ColorScheme example 5a2 darkColorScheme example 5 dark computed

< Back to contents

Computed Dark Theme with Level Adjustment #

The result of the toDark method varies depending on how saturated the used light scheme colors are. It is possible to tune the calculated dark scheme by modifying the whiteBlend parameter it uses to blend in white to make the dark scheme. The default whiteBlend is 35%, this is normally a suitable value. For more saturated light scheme colors try 40%, which is also used in the Material design guide to convert the default red error color for light mode, to dark mode. For light scheme color with low saturation, a white blend of 20...30% often also produces nice results.

With the included level slider in the example we can interactively change the whiteBlend level for the computed dark mode scheme colors. Let's select a color scheme, say the Brand blues one, then go dark. By default, the built-in predefined hand-picked matching dark scheme colors for the dark theme mode are used.

Turn on the "Compute dark theme" mode, the result is pretty close to the predefined one for this dark scheme with the default level of 35%. Then adjust the white level blend to tune how saturated the computed dark scheme colors are compared to their light scheme master. At 0% they are the same as the light scheme, at 100%, well then they are white, not so useful. A range of 10...50% can produce excellent results. What is best depends on how saturated your starting light scheme colors are, and of course what kind of matching dark theme look you like and want. If you use the even darker dark-mode, true black, you may want to have a different saturation for your dark scheme colors compared to standard dark-mode surface. You could easily implement that adjustment with this feature.

This screen recording compares the computed toDark theme result, to the built-in hand-picked one. It does this by toggling the mode a few times, so you can compare the different results. It also uses the level slider to adjust the toDark theme result. A sharp eye might notice that this recording does not use the defaultError error color modifier, the changing dark error color does not look so nice when tuning the computed scheme colors. The bundled example 5 and live web version of it uses the modifier.

Dark scheme calc level

< Back to contents

Branded Surfaces and App Bar Options #

Let us now explore the effect of branded surface colors. Branded surfaces are often associated with dark mode, but it works well with light mode too when applied delicately. Below you can see how the primary color gets blended into Material surface and even stronger so, into Material background colors. The screenshots below are using the medium branding strength.

You can use the toggle in the example to change from standard no branded surfaces colors, to light, medium, strong and heavy.

The scaffold background does not receive any branding until the heavy mode. You might think that this and all the other theming can be done by just passing the same scheme colors to the ThemeData.from factory. That is why this demo allows you to flip a switch to do just that, so you can see and observe the difference between color scheme based themes created by FlexColorScheme.toTheme and ThemeData.from.

ColorScheme example 5b lightColorScheme example 5c light

Feel free to experiment with the live web demo where the differences are even easier to observe since you can have both versions open side by side, in a large browser windows. A ready-made example comparison can be found here.

Now that when we tried basic surface color branding, we can test the tricks FlexColorScheme can do with the AppBarTheme and how you can match it to your surface branding if you like.

You can easily toggle both dark and light mode app bar's to use differently themed backgrounds than the normal ColorScheme primary colored one in light-mode, and dark background in dark-mode, that you get when you create a theme with ThemeData.from(colorScheme).

Even without using a separately defined AppBarTheme, FlexColorScheme app bars can use scheme primary color, the default Material plain white/dark background color, or the primary branded surface, or primary branded background color, as well as an extra custom app bar scheme color, as the app bar's themed background color.

The FlexColorScheme scheme's appBarColor is a separate scheme color that does not exist in Flutter's standard ColorScheme, so it does not have to be any of the colors available in a ColorScheme. The predefined schemes use the color defined in a ColorScheme scheme's secondaryVariant color, as their value for the custom appBarColor. When you make your own schemes you can do the same or use a totally none ColorScheme related color as the app bar's custom color option. This color then becomes one of the FlexColorScheme's easy selectable app bar theme color options, via the appBarStyle property and the FlexAppBarStyle enum, in this case via the custom choice.

Below you can see some different branding strengths with a background primary color branded app bar theme used. This example compares medium versus heavy branding. The medium choice is usually well-balanced, but light can be subtle and nice too. If you want to make a bold statement theme, go with heavy. Please note that the visual impact of the branding also depends on how saturated the primary color is.

ColorScheme example 5d lightColorScheme example 5e light

Here are few more images of the heavy primary color branded version, when looking at some widgets as well.

ColorScheme example 5f lightColorScheme example 5g light

< Back to contents

The TabBar Style #

The tabBarStyle property can be used to toggle the theme the tab bar receives. By default, a theme that is designed to make it fit in an app bar, regardless of which style you have selected for it, is used. This is the FlexTabBarStyle.forAppBar style. The typical usage of a TabBar is to have it in an AppBar, and the default style works for this use case.

Alternatively you can choose a style that makes a TabBarTheme that fits well on background colors. Use this option if you only intend to use the TabBar in a Scaffold body, in Dialogs, Drawers or other surface and background colored Material, then you do not have re-theme it or style it separately for this purpose.

If you intend to use TabBar widgets in both AppBar's and on surface and backgrounds, you will have to choose the style that makes most sense for your use case and theme it separately for the other case, just like you have to do with Flutter standard TabBar theme as well.

Which tab bar style and resulting tab bar theme, actually works best, depends on the background color. Here we see tab bars used on surfaces and in an app bar, when the app bar is using the primary color. As can be seen, the tab bar theme that goes well in an app bar in such a case, does not fit on the surfaces at all, and wise versa.

tab bar on primary

If you plan to use only surface, background (also the branded ones) colored app bars, you can see that both tab bar styles, and their resulting themes work for both situations. The difference is minor, and it is a matter of opinion which one is preferable. Both style options can be used if you restrict your app bar color to background colors. In such a use case you can get away with using just one of the built-in style options, even if you use tab bars in both app bars and on other surfaces.

tab bar on surface

< Back to contents

True Black #

Dark-mode is nice, but with FlexColorScheme you can go even darker, go true black with the flick of a switch. When using the true black option for dark-mode, surface, background and scaffold background are set to fully black. This can save power on OLED screens as the pixels are turned off, but it can also cause scrolling artefact issues when pixels turn fully on and off rapidly as you scroll. You can read about this and see an example of it in the Material design guide as well. (Scroll back up one heading from the link to get to the mention of it.)

If you use branded surfaces with true black mode enabled, you will notice that the branding has a lower impact, only at strong and heavy levels does it have a visible effect. This is by design to keep most surfaces totally or very close to black when true black is combined with surface branding. If you really want complete black for all surfaces and backgrounds, then avoid combining true black mode with branded surfaces. On the other hand it still makes a darker theme than normal dark theme, which can look nice, and it eliminates the scrolling issue since all background colored pixels are not fully off in the strong and heavy branded true black modes.

Here is an example of a branded dark theme with true black OFF (default and standard) and true black ON, when using heavy branding with the Red red wine color scheme.

ColorScheme example 5c darkColorScheme example 5b dark

Here is another difference example with the Deep blue sea scheme, when using medium strength surface branding, and a primary colored app bar in dark-mode.

ColorScheme example 5 darkColorScheme example 5 true black

< Back to contents

Behind the Scenes #

FlexColorScheme does not actually use the ThemeData.from factory with a passed in ColorScheme to make its theme. It uses the ThemeData factory directly with some custom theming. It does of course define a ColorScheme that it uses for the ThemeData. FlexColorScheme uses color calculations for the primary color brand blended surfaces, and for the lazy schemes that do not specify all colors in a color scheme.

Theme Improvements #

In addition to the primary color branded surfaces, full shaded schemes from just one primary color, true black and app bar tricks. The returned ThemeData contains some opinionated modifications and theme corrections compared to what you get if you would just use the standard ThemeData.from with a ColorScheme. You can still of course override the returned theme with your own theme modifications and additions, by using the copyWith method on the resulting theme data object.

If you want the details of what the differences compared to the standard ThemeData.from factory are, here is a complete list:

  • ScaffoldBackground has its own color property in FlexColorScheme and can if so desired differ from the ColorScheme.background color. In the branding implementation, the scaffoldBackground typically gets no primary branding applied, only in the heavy choice is there a small amount. Whereas background in a FlexColorScheme receives the most color branding of the surface colors. This fits well for where the background color is used on Material in Widgets, but it does not go so well together with scaffoldBackground, which is the reason why it has its own color value in this implementation.

  • The dialogBackgroundColor uses the ColorScheme.surface color instead of ColorScheme.background. The background color needed the strongest branding when branding is used, but this did not look so good on dialogs, so its color choice was changed to surface instead, that gets lighter branding in FlexColorScheme when it is used. With standard Material surface colors the background and surface colors are the same, so there is no difference when using the default background and surface colors.

  • The indicatorColor uses color scheme primary instead of the default, which is onSurface in dark-mode, and onPrimary in light-mode. This is just an opinionated choice and to make the indicator work by default on surface colored tabs.

  • For toggleableActiveColor the ColorScheme.secondary color is used. The Flutter default just uses the default ThemeData colors and not the actual colors you define in the ColorScheme you create your theme from. Perhaps an oversight in Flutter? See issue #65782.

  • Flutter themes created with ThemeData.from does not define any color scheme related color for the primaryColorDark color, this method does. See issue #65782. The ThemeData.from leaves this color at ThemeData factory default, this may not match your scheme. Widgets seldom use this color, so the issue is rarely seen.

  • Flutter themes created with ThemeData.from does not define any color scheme based color for the primaryColorLight color, this method does. See issue #65782. The ThemeData.from leaves this color at ThemeData factory default this may not match your scheme. Widgets seldom use this color, so the issue is rarely seen.

  • Flutter themes created with ThemeData.from does not define any color scheme based color for the secondaryHeaderColor color, this method does. See issue #65782. ThemeData.from leaves this color at ThemeData factory default this may not match your scheme. Widgets seldom use this color, so the issue is rarely seen.

  • Background color for AppBarTheme can use a custom colored app bar theme in both light and dark themes, that is not dependent on theme primary or surface color. This functionality needs a custom text theme to be possible to implement without a context. This implementation does however not get correctly localized typography.

    A new feature implemented via #71184 also enables this kind app bar theme and keep the correct typography localization. This new feature is (as of 31.12.2020) not yet available on channel stable. The first version on master could also not be enabled via Themes only, one also had to opt in on AppBar level making it difficult to adopt the feature. I wrote a proposal to introduce opt-in on theme level too, see #72206. The proposal has already been implemented. When these new features land in stable channel, the implementation below will be changed to use the new AppBarTheme feature, which is better than the work-around since we no longer need a custom text theme.

  • The AppBarTheme elevation defaults to 0, an iOs style influenced opinionated choice. It can easily be adjusted directly in the FlexColorScheme definition with property value appBarElevation without creating a sub theme or using copywith.

  • The bottomAppBarColor uses color scheme background color to match the background color of the drawer, bottom navigation bar, possible side menu and system navigation bar on android (if theming of it is used). This is a slight change from the ColorScheme default that uses surface color.

  • The BottomAppBarTheme elevation defaults to appBarElevation or 0 if it is null, an iOs style influenced opinionated choice. It can easily be adjusted directly in the FlexColorScheme definition with property value bottomAppBarElevation without creating a sub theme or using copyWith.

  • A deviation from ThemeData.from color scheme based theme's is that ThemeData.accentColor is set to ColorScheme.primary and not to secondary if not otherwise defined. This is done to get an easy way for borders on TextField.decoration to use theme based primary color in dark-mode, and not accentColor color.

    There may be a bug in the way InputDecorationTheme gets used by the InputDecorator. We were unable to define a theme that would work correctly for such a setup without resorting to making accentColor equal to ThemeData.primaryColor. This definition has less of an impact visually to any built-in widgets than one might suspect. With the all the other included theme definitions we saw no other widget that used accentColor. FAB and toggles have their own theme and colors, so they still use the default expected colorScheme.secondary color despite this change.

  • The accentColor is made available as a separate scheme property. Done to enable control of the OutlineInputBorder() active border color property in color scheme based themes for dark theme-mode.

  • In TextSelectionThemeData, the standard for selectionColor is colorScheme.primary with opacity value 0.4 for dark-mode and 0.12 for light mode. Here primary with 0.5 for dark-mode and 0.3 for light mode is used. The standard for selectionHandleColor is colorScheme.primary, here we use the slightly darker shade primaryColorDark instead, which does not have a proper color scheme color value in Flutter standard ColorScheme based themes.

  • A predefined slightly opinionated InputDecorationTheme is used. It sets filled to true and fill color to color scheme primary color with opacity 0.035 in light mode and with opacity 0.06 in dark-mode. Another theme design change is done via modification of the ThemeData.accentColor described earlier. Since the used theme, like the default theme, does not define a border property of TextField, an app can still easily use both the default underline style, or the outline style by just specifying the default OutlineInputBorder() for the border property when outlined TextField is desired. If you don't want the filled style, or the primary colored borders in dark-mode, you can override them back with copyWith. For totally different border color in dark-mode you can alternatively specify it via the accentColor property. Which should not affect any other color than this border color when using FlexColorScheme based themes.

  • The property fixTextFieldOutlineLabel is set to true by default, it looks better. The only reason why it is not the default in Flutter, is for default backwards legacy design compatibility.

  • Button theming is applied to ThemeData.buttonColor using color scheme primary color. The entire color scheme is passed to old button's ButtonThemeData and it uses textTheme set to ButtonTextTheme.primary, plus minor changes to padding and tap target size. These modifications make the old buttons almost match the default design and look of their corresponding newer buttons. Thus, the RaisedButton looks very similar to ElevatedButton, OutlineButton to OutlinedButton and FlatButton to TextButton. There are some differences in margins and looks, especially in dark-mode, but they are very similar.

    This is a button style we used before the introduction of the new buttons with their improved defaults. It just happened to be very close, since the theme was based on how things looked in the Material design guide already prior to Google releasing the new Flutter Material buttons that fully implement the correct Material design.

    The newer buttons are nicer, especially when it comes to their interactions and all the theming options they provide, but they are a bit verbose to theme. If you want to make custom styled buttons we still recommend using the newer buttons instead of the old ones, as they offer more customization possibilities. Still, this theming applied to the old buttons make them look close enough to the new ones, to the extent that most might not even notice if you still use the old buttons.

  • The default theme for Chips contain a design bug that makes the selected ChoiceChip widget look disabled in dark-mode, regardless if was created with ThemeData or ThemeData.from factory. See issue #65663. The ChipThemeData modification used here fixes the issue.

  • The FloatingActionButtonThemeData is set as follows:

    FloatingActionButtonThemeData(
      backgroundColor: colorScheme.secondary,
      foregroundColor: colorScheme.onSecondary),
    

    In order to ensure the same FAB style that was the default in ThemeData factory via accentIconTheme in the past. If it is not defined we get the following deprecated warning:

    Warning: The support for configuring the foreground color of 
    FloatingActionButtons using ThemeData.accentIconTheme has been 
    deprecated. Please use ThemeData.floatingActionButtonTheme instead. 
    See https://flutter.dev/go/remove-fab-accent-theme-dependency.
    This feature was deprecated after v1.13.2.
    
  • For TabBarTheme, the Flutter standard selected tab and indicator color is onSurface in dark-mode and onPrimary in light mode, which is designed to fit an AppBar colored TabBar. This is kept, and the default via FlexTabBarStyle.forAppBar style, with a minor modification. If AppBar is "light", then black87 is used, not black, it is the same as the textTheme on AppBar in light app bar brightness. If the FlexTabBarStyle.forBackground style was used, the selected color is always color scheme primary color, which works well on surface, background and scaffold background colors.

    The unselected TabBar color when FlexTabBarStyle.forBackground style is used, is always the onSurface color with 60% opacity. This is also the color if the AppBar background color brightness is light AND its color is white, surface or background colored. Otherwise, when the style FlexTabBarStyle.forAppBar is used, the unselected tab bar color is the selected tab color with 70% opacity. This opacity value is the same as Flutter default for the default theme that is also designed for AppBar usage.

  • The BottomNavigationBarThemeData uses color scheme primary color for the selected item. Flutter defaults to secondary color. Primary color is a design used on iOS by default for the bottom navigation bar. We agree and think it looks better as the default choice for apps.

  • Default tooltipTheme in Flutter is currently a bit flawed on desktop and web, because it defaults to using a very small font (10 dp). See issue #71429.

    The default theming also does not handle multiline tooltips very well. The here used TooltipThemeData theme design corrects both these issues. It uses 12 dp font on desktop and web instead of 10 dp, and some padding instead of a height constraint to ensure that multiline tooltips look nice too.

    FlexColorScheme also includes a new boolean property tooltipsMatchBackground, that can be toggled to not used Flutter's Material default that has a theme mode inverted background. Tooltips using light background in light theme and dark in dark, are commonly used on the Windows desktop platform. You can tie the extra property to used platform to make an automatic platform adaptation of the tooltip style if you like, or give users a preference toggle the tooltip style to their liking.

  • The property transparentStatusBar is set to true by default and used to make to the AppBar one-toned on Android device like on iOS. Set it to false to restore default Android design.

    The modification is in current implementation made with an extra call to SystemChrome.setSystemUIOverlayStyle to make the statusBarColor transparent. The used implementation will be changed when the new AppBarTheme #71184 lands in channel stable that allows us to modify its AnnotatedRegion with a passed in SystemOverlayStyle.

    It would be nice if we could also make the system navigation button area on Android transparent, but it does not work if we set systemNavigationBarColor to a transparent color in the same call, it does not change it all if called during the theme definition. The style is doable, but requires modifying Android config files, not possible from Flutter only (as per current information). Related issue #69999.

    FlexColorScheme offers a helper that allows us to easily create and annotated region for the system navigation bar that uses the active color scheme and theme mode to make it at least use a correctly colored theme colored background for the active theme. See example 5 for an explanation on how to use this.

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verified publisherrydmike.com

A Flutter package to make and use beautiful color scheme based MaterialApp themes.

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