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outdatedDart 1 only

Tools to write binaries that run builders.

Build Status #

build_runner #

This package provides a concrete way of generating files using Dart code, outside of pub. These files are generated directly on disk in the current package folder, and rebuilds are incremental.

Running Builds #

In order to run a build, you write a script to do the work. Every package which uses a builder must have it's own script, they cannot be reused from other packages. Often a package which defines a Builder will have an example you can reference, but a unique script must be written for the consuming packages as well.

The script will use one of the three top level functions defined by this library:

  • build: Runs a single build and exits.
  • watch: Continuously runs builds as you edit files and allow serving assets as a shelf handler.

All three of these methods have a single required argument, a List<BuildAction>. Each of these BuildActionss may run in parallel, but they may only read outputs from steps earlier in the list.

A BuildAction is a combination of a single Builder and a single InputSet. The Builder is what will actually generate outputs, and the InputSet determines what the primary inputs to that Builder will be.

Lets look at a very simple example, with a single BuildAction. You can ignore the CopyBuilder for now, just know that its a Builder which copies files:

import 'package:build_runner/build_runner.dart';

main() async {
  await build([new CopyBuilder('.copy'), 'my_package', ['lib/*.dart']]);
}

The above example would copy all *.dart files directly under lib to corresponding *.dart.copy files. Each time you run a build, it will check for any changes to the input files, and rerun the CopyBuilder only for the inputs that actually changed.

A build with multiple steps may look like:

main() async {
  await build([
    new BuildACtion(new CopyBuilder('.copy1'), 'my_package', inputs: ['lib/*.dart']),
    new BuildACtion(new CopyBuilder('.copy2'), 'my_package', inputs: ['lib/*.dart']),
  ]);}

Lets say however, that you want to make a copy of one of your copies. Since subsequent BuildActions can read the outputs of previous actions the input globs need only to match the extension of the previous output.

main() async {
  await build([
    new BuildAction(new CopyBuilder('.copy'), 'my_package', inputs: ['lib/*.dart']),
    new BuildAction(new CopyBuilder('.bak'), 'my_package', inputs: ['lib/*.dart.copy']),
  ]);}

This time, all the *.dart.copy files will be created first, and then the next BuildAction will read those in and create additional *.dart.copy.bak files.

Note: Any time you change your build script (or any of its dependencies), the next build will be a full rebuild. This is because the system has no way of knowing how that change may have affected the outputs.

Inputs #

Valid inputs follow the general dart package rules. You can read any files under the top level lib folder any package dependency, and you can read all files from the current package.

In general it is best to be as specific as possible with your InputSets, because all matching files will be provided to declareOutputs.

Outputs #

You may only output files in the current package, but anywhere in the current package is allowed.

You are not allowed to overwrite existing files, only create new ones.

Outputs from previous builds will not be treated as inputs to later ones.

Source control #

This package creates a top level .dart_tool folder in your package, which should not be submitted to your source control repo (likely this just means adding '.dart_tool' to your '.gitignore' file).

When it comes to generated files it is generally best to not submit them to source control, but a specific Builder may provide a recommendation otherwise.

It should be noted that if you do submit generated files to your repo then when you change branches or merge in changes you may get a warning on your next build about declared outputs that already exist. This will be followed up with a prompt to delete those files. You can type l to list the files, and then type y to delete them if everything looks correct. If you think something is wrong you can type n to abandon the build without taking any action.

Publishing packages #

In general generated files should be published with your package, but this may not always be the case. Some Builders may provide a recommendation for this as well.

Features and bugs #

Please file feature requests and bugs at the issue tracker.