BassBoost bassBoost = new BassBoost( id ); // id here is the audioSessionId for the playing audio.
bassBoost.setStrength(i); //i = intger value ranging from 0 to 1000 including the extremes ([0,1000]) . //All values less than 0 and greater than 1000 will be neglected
bool b = await bassBoost.getEnabled();//b will get a boolean value in return.
int strength = await bassBoost.getStrength();//strength will get an integer value in return.
Updated the description of the plugin and also formatted bass_boost.dart
=> Only supported in android => Control bass of any audio playing in the device.
Uses the BassBoost Class in AudioEffects package in android.
Demonstrates how to use the bass_boost plugin.
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.
Add this to your package's pubspec.yaml file:
dependencies: bass_boost: ^0.1.1
You can install packages from the command line:
$ flutter pub get
Alternatively, your editor might support
flutter pub get.
Check the docs for your editor to learn more.
Now in your Dart code, you can use:
|0.1.1||Feb 19, 2019|
|0.1.0||Feb 19, 2019|
Describes how popular the package is relative to other packages. [more]
Code health derived from static analysis. [more]
Reflects how tidy and up-to-date the package is. [more]
Weighted score of the above. [more]
We analyzed this package on Jun 26, 2019, and provided a score, details, and suggestions below. Analysis was completed with status completed using:
Detected platforms: Flutter
References Flutter, and has no conflicting libraries.
Support latest dependencies. (-5 points)
The version constraint in
pubspec.yaml does not support the latest published versions for 1 dependency.