async_button_builder 3.0.0 async_button_builder: ^3.0.0 copied to clipboard
A builder to wrap around buttons that handles loading, disabled, error and succes states
import 'package:async_button_builder/async_button_builder.dart';
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData.dark(),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Async Buttons')),
body: SizedBox.expand(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
const Divider(),
const Text('Text Button:'),
AsyncButtonBuilder(
child: const Text('Click Me'),
onPressed: () async {
await Future.delayed(const Duration(seconds: 1));
},
builder: (context, child, callback, _) {
return TextButton(
onPressed: callback,
child: child,
);
},
),
const Divider(),
const Text('Elevated Button:'),
AsyncButtonBuilder(
child: const Text('Click Me'),
onPressed: () async {
await Future.delayed(const Duration(seconds: 1));
},
builder: (context, child, callback, _) {
return ElevatedButton(
onPressed: callback,
child: child,
);
},
),
const Divider(),
const Text('Custom Outlined Button (Error):'),
AsyncButtonBuilder(
loadingWidget: const Text('Loading...'),
onPressed: () async {
await Future.delayed(const Duration(seconds: 1));
throw 'yikes';
// If you want to add a timeout, use something similar to
//
// try {
// await Future.delayed(Duration(seconds: 1))
// .timeout(Duration(milliseconds: 500));
// } on TimeoutException catch (_) {
// // Show a popup or something
// rethrow;
// } on Exception catch (_) {
// // Show a dialog or something
// rethrow;
// }
//
// We rethrow so that async_button_builder can handle the error
// state
},
builder: (context, child, callback, buttonState) {
final buttonColor = buttonState.when(
idle: () => Colors.yellow[200],
loading: () => Colors.grey,
success: () => Colors.orangeAccent,
error: (_, __) => Colors.orange,
);
return OutlinedButton(
onPressed: callback,
style: OutlinedButton.styleFrom(
foregroundColor: Colors.black,
backgroundColor: buttonColor,
),
child: child,
);
},
child: const Text('Click Me'),
),
const Divider(),
const Text('Custom Material Button:'),
const SizedBox(height: 6.0),
AsyncButtonBuilder(
loadingWidget: const Padding(
padding: EdgeInsets.all(8.0),
child: SizedBox(
height: 16.0,
width: 16.0,
child: CircularProgressIndicator(
valueColor: AlwaysStoppedAnimation<Color>(Colors.white),
),
),
),
successWidget: const Padding(
padding: EdgeInsets.all(4.0),
child: Icon(
Icons.check,
color: Colors.purpleAccent,
),
),
onPressed: () async {
await Future.delayed(const Duration(seconds: 2));
},
loadingSwitchInCurve: Curves.bounceInOut,
loadingTransitionBuilder: (child, animation) {
return SlideTransition(
position: Tween<Offset>(
begin: const Offset(0, 1.0),
end: const Offset(0, 0),
).animate(animation),
child: child,
);
},
builder: (context, child, callback, state) {
return Material(
color: state.maybeWhen(
success: () => Colors.purple[100],
orElse: () => Colors.blue,
),
// This prevents the loading indicator showing below the
// button
clipBehavior: Clip.hardEdge,
shape: const StadiumBorder(),
child: InkWell(
onTap: callback,
child: child,
),
);
},
child: const Padding(
padding: EdgeInsets.symmetric(
horizontal: 16.0,
vertical: 8.0,
),
child: Text(
'Click Me',
style: TextStyle(color: Colors.white),
),
),
),
const Divider(),
],
),
),
);
}
}