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A Flutter library that makes animation easer. It allows for separation of animation setup from the User Interface.

animator #

This library is an animation library for Flutter that:

  • makes animation as simple as the simplest widget in Flutter with the help of Animator widget,
  • Allows you to declare all animation setup in your logic classes (BloCs) and animate you widgets.

In flutter animation can be classified:

  • Implicit: such as AnimatedContainer, AnimatedPadding, AnimatedPositioned and AnimatedDefaultTextStyle.
  • Explicit: Where you define AnimationController, Animation and Tween classes, and you should explicitly start, stop and listen to animation status.

Following the same fashion, the Animator package offers implicit-like and explicit-like animation

Implicit-like animation: #

With one widget, Animator, you can do all the available animation in Flutter.

Animator({
  Key key, 
  Tween<dynamic> tween, // (1) // Default tween: Tween<double>(begin:0 end: 1)
  Duration duration: const Duration(milliseconds: 500),  // (2)
  Curve curve: Curves.linear, // (3)
  int cycles, // (4)
  int repeats: 1, // (5)
  (Animation<dynamic>) → Widget builder, // (6)
  Map<String, Tween<dynamic>> tweenMap, // (7)
  (Map<String, Animation<dynamic>>) → Widget builderMap, // (8)
  () → void endAnimationListener, // (10)
  dynamic customListener,  // (11)
  (AnimationStatus, AnimationSetup) → dynamic statusListener //(12)
  bool animateOnRebuild: true, () // (13)
  bool resetAnimationOnRebuild: false, // (14)
  String name, // (15)
  List<StatesRebuilder> blocs, // (16)
})

To implement any type of animation with animator you have to define a Tween (1), Duration (2) and Curve (3). `

With cycles argument (4) you define the number of forward and backward periods you want your animation to perform before stopping.

With repeats argument (5) you define the number of forward periods you want your animation to perform before stopping.

In the builder argument (6) you put your widgets to be animated. The builder is a function with Animation argument.

If you want to animate many Tween, use tweenMap argument (7). Is is a Map of String type keys and Tween type values. In this case you have to use builderMap (8) instead of builder (6).

With endAnimationListener (10) argument you can define a VoidCallback to be executed when animation is finished. For example, it can be used to trigger another animation.

With customListener (11) argument you can define a Function to be called every time the animation value changes. The customListener is provided with an Animation object.

With statusListener (12) argument you can define a Function to be called every time the status of the animation change. The customListener is provided with an AnimationStatus, AnimationSetup objects.

animateOnRebuild (13) controls whether the animation is automatically restarted when Animator widget is rebuilt. The default value is true.

If you want to reset your animation, such as changing your Tween or duration, and want the new setting to be reconsidered when the Animator widget is rebuilt, set the resetAnimationOnRebuild (14) argument to true. The default value is false.

name is a unique name of your Animator widget. It is used to rebuild this widget from your logic classes.

blocs argument is a list of your logic classes you want to rebuild this widget from. The logic class should extend StatesRebuilderof the states_rebuilder package.

Example of a single Tween animation: #

import 'package:flutter/material.dart';
import 'package:animator/animator.dart';

void main() => runApp(AnimatedLogo());

class AnimatedLogo extends StatelessWidget {
  Widget build(BuildContext context) {
    return Animator(
      tween: Tween<double>(begin: 0, end: 300),
      cycles: 0,
      builder: (anim) => Center(
            child: Container(
              margin: EdgeInsets.symmetric(vertical: 10),
              height: anim.value,
              width: anim.value,
              child: FlutterLogo(),
            ),
          ),
    );
  }
}

Example of a multi-tween animation: #

import 'package:flutter/material.dart';
import 'package:animator/animator.dart';

void main() => runApp(AnimatedLogo());

class AnimatedLogo extends StatelessWidget {
  Widget build(BuildContext context) {
    return Animator(
      tweenMap: {
        "scaleAnim": Tween<double>(begin: 0, end: 300),
        "translateAnim": Tween<Offset>(begin: Offset.zero, end: Offset(2, 0)),
      },
      cycles: 0,
      builderMap: (anim) => Center(
            child: FractionalTranslation(
              translation: anim["translateAnim"].value,
              child: Container(
                margin: EdgeInsets.symmetric(vertical: 10),
                height: anim["scaleAnim"].value,
                width: anim['scaleAnim'].value,
                child: FlutterLogo(),
              ),
            ),
          ),
    );
  }
}

Explicit-like animation: #

With implicit-like animation you can implement almost all the available animation type in Flutter. However if you want more control over your animation use Explicit-like animation.

In any of your logic classes, instantiate the AnimationSetup and assign it to a variable.

AnimationSetup({
        Tween<dynamic> tween, 
        Duration duration: const Duration(milliseconds: 500), 
        Curve curve: Curves.linear,
        Map<String, Tween<dynamic>> tweenMap, 
})

You have five methods:

1- initAnimation : to initialize animation by adding listener

initAnimation({
    StatesRebuilder bloc, 
    List<State<StatefulWidget>> states, // reference to widgets to be rebuild each frame.
    List<String> ids, // reference to widgets to be rebuild each frame.
    bool trigger: false, // Auto start animation if trigger is true
    int cycles, 
    int repeats, 
    bool dispose: false // Dispose animation after it is finished
    (AnimationSetup) → dynamic customListener, // any custom animation listener
    () → void endAnimationListener,
})

2- addListeners: to aAdd listeners you want to calls every time animation ticks.

addListeners({
    List<State<StatefulWidget>> states, 
    List<String> ids, 
    StatesRebuilder bloc, 
bool reset: true
})

3- changeAnimationSetup: to change any of the animation parameters. such as tween, duration, curve, cycles and repeats

changeAnimationSetup({
    Tween<dynamic> tween, 
    Map<String, Tween<dynamic>> tweenMap, 
    bool resetTweenMap: false, 
    Duration duration, 
    Curve curve, 
    bool trigger: false, 
    int cycles, 
    int repeats, 
    bool dispose: false,
    (AnimationSetup) → dynamic customListener, 
    () → void endAnimationListener
})

4- triggerAnimation : to starts running this animation forwards (towards the end).

triggerAnimation({
        int cycles, 
        int repeats, 
        bool dispose: false
    })

5- disposeAnimation() : to remove listener, statusListener and dispose the animation controller.

Implicit animation example: #

import 'dart:math';
import 'package:flutter/material.dart';
import 'package:animator/animator.dart';
import 'package:states_rebuilder/states_rebuilder.dart';

class MyBloc extends StatesRebuilder {
 final myAnimation = AnimationSetup(
   tweenMap: {
     "opacityAnim": Tween<double>(begin: 0.5, end: 1),
     "rotationAnim": Tween<double>(begin: 0, end: 2 * pi),
     "translateAnim": Tween<Offset>(begin: Offset.zero, end: Offset(1, 0)),
   },
   duration: Duration(seconds: 2),
 );
 init() {
   myAnimation.initAnimation(
     bloc: this,
     ids: ["OpacityWidget", "RotationWidget"],
     cycles: 3,
     endAnimationListener: () => print("animation finished"),
   );
 }
}

MyBloc myBloc;

class FlutterAnimation extends StatelessWidget {
 @override
 Widget build(BuildContext context) {
   return StateBuilder(
     initState: (_) => myBloc = MyBloc(),
     dispose: (_) => myBloc = null,
     builder: (_) => Scaffold(
           appBar: AppBar(
             title: Text("Flutter Animation"),
           ),
           body: Padding(
             padding: EdgeInsets.all(20),
             child: MyHomePage(),
           ),
         ),
   );
 }
}

class MyHomePage extends StatelessWidget {
 @override
 Widget build(BuildContext context) {
   return StateBuilder(
     initState: (_) => myBloc.init(),
     dispose: (_) => myBloc.myAnimation.disposeAnimation(),
     stateID: 'myAnimation',
     blocs: [myBloc],
     builder: (_) => Center(child: MyAnimation()),
   );
 }
}

class MyAnimation extends StatelessWidget {
 final _flutterLog100 =
     FlutterLogo(size: 150, style: FlutterLogoStyle.horizontal);
 @override
 Widget build(BuildContext context) {
   return Column(children: [
     RaisedButton(
       child: Text("Animate"),
       onPressed: () => myBloc.myAnimation.triggerAnimation(),
     ),
     StateBuilder(
       key: Key("opacity"),
       stateID: "OpacityWidget",
       blocs: [myBloc],
       builder: (anim) => FadeTransition(
             opacity: myBloc.myAnimation.animationMap["opacityAnim"],
             child: FractionalTranslation(
               translation: myBloc.myAnimation.valueMap["translateAnim"],
               child: _flutterLog100,
             ),
           ),
     ),
     StateBuilder(
       key: Key("rotation"),
       stateID: "RotationWidget",
       blocs: [myBloc],
       builder: (anim) {
         return Container(
           child: FractionalTranslation(
             translation: myBloc.myAnimation.valueMap["translateAnim"],
             child: Transform.rotate(
               angle: myBloc.myAnimation.valueMap['rotationAnim'],
               child: _flutterLog100,
             ),
           ),
         );
       },
     )
   ]);
 }
}
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A Flutter library that makes animation easer. It allows for separation of animation setup from the User Interface.

Repository (GitHub)
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License

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Dependencies

flutter, states_rebuilder

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