WinGamepad class
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- eventStream → Stream
-
no setter
-
getAvaibleDevices
→ Future<
List< int> > -
no setter
-
platformVersion
→ Future<
String?> -
no setter
Static Methods
-
cleanup(
) → Future< String?> -
initialize(
) → Future< String?> -
selectGamepad(
int id) → Future< bool> -
setAutoVibration(
bool value) → Future< bool> -
setVibration(
double leftMotorSpeed, double rightMotorSpeed) → Future< bool>