Gamepad class
Constructors
- Gamepad()
Properties
- deviceIndex ↔ int
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isConnected ↔ bool
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state ↔ GamepadState
-
getter/setter pair
Methods
-
getAvaibleDevices(
) → Future< List< int> > -
initialize(
{dynamic onCallback(GamepadState state)?}) → Future< void> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
selectGamepad(
int id) → Future< bool> -
setAutoVibration(
bool value) → Future< bool> -
setVibration(
double leftMotorSpeed, double rightMotorSpeed) → Future< bool> -
toString(
) → String -
A string representation of this object.
override
-
update(
Map< String, dynamic> map) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited