UnitedState<T extends Object> class
A State object that will receive events dispatched by Washington.
- Inheritance
-
- Object
- ChangeNotifier
- UnitedState
Constructors
- UnitedState(T initialValue, {bool isLoading = false})
Properties
- error → Object?
-
Used to indicate that something is wrong with this state.
no setter
- hasError → bool
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
Whether any listeners are currently registered.
no setterinherited
- isLoading → bool
-
Used to indicate if this state is currently loading.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → T
-
The current value of this state.
no setter
Methods
-
addHandler<
Tevent> (void handler(Tevent event)) → void - Add a handler to handle a specific event.
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes.
inherited
-
dispatch(
Object event) → void - Make Washington dispatch an event globally.
-
dispose(
) → void -
Clean up this state after use.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Call all the registered listeners.
inherited
-
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes.
inherited
-
setState(
T value, {bool isLoading = false, Object? error}) → void - Update the state.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited