createState method

  1. @override
_CustomVeeVTextInputState createState()
override

Creates the mutable state for this widget at a given location in the tree.

Subclasses should override this method to return a newly created instance of their associated State subclass:

@override
State<MyWidget> createState() => _MyWidgetState();

The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.

Implementation

@override
_CustomVeeVTextInputState createState() => _CustomVeeVTextInputState(
      label,
      textController,
      onChanged,
      obscure,
      enabled,
      maxLength,
      keyboardType,
      controller,
    );