vertexAttribPointer method
void
vertexAttribPointer()
Implementation
void vertexAttribPointer(int index, int size, int type, bool normalized, int stride, int offset, bool integer) {
if (integer){//(type == WebGL.INT || type == WebGL.UNSIGNED_INT) && !kIsWeb) {
gl.vertexAttribIPointer(index, size, type, stride, offset);
} else {
gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
}
}