three_js_simple_loaders
library
Classes
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Chunk
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CubeTextureLoader
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CubeTextureLoader can be used to load cube maps. The loader returns an instance of
CubeTexture and expects the cube map to
be defined as six separate images representing the sides of a cube. Other cube map definitions like vertical and horizontal cross,
column and row layouts are not supported.
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GCodeLoader
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GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
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LUTCubeLoader
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A 3D LUT loader that supports the .cube file format.
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LUTCubeLoaderData
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MaterialCreator
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Create a MTLLoader.MaterialCreator
@param baseUrl - Url relative to which textures are loaded
@param options - Set of options on how to construct the materials
side: Which side to apply the material
FrontSide (default), THREE.BackSide, THREE.DoubleSide
wrap: What type of wrapping to apply for textures
RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
Default: false, assumed to be already normalized
ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
Default: false
@constructor
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MTLLoader
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The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ that describes surface shading
(material) properties of objects within one or more .OBJ files.
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OBJLoader
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The OBJ file format is a simple data-format
that represents 3D geometry in a human readable format as the position of each vertex, the UV position of
each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of
vertices, and texture vertices.
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ParserState
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ParseStateMaterial
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ParseStateObject
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PLYLoader
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Description: A THREE loader for PLY ASCII files (known as the Polygon
File Format or the Stanford Triangle Format).
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STLLoader
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Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
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VOXData3DTexture
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VOXLoader
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VOXMesh
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XYZLoader
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