three_js_simple_loaders library

Classes

Chunk
CubeTextureLoader
CubeTextureLoader can be used to load cube maps. The loader returns an instance of CubeTexture and expects the cube map to be defined as six separate images representing the sides of a cube. Other cube map definitions like vertical and horizontal cross, column and row layouts are not supported.
GCodeLoader
GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
LUTCubeLoader
A 3D LUT loader that supports the .cube file format.
LUTCubeLoaderData
MaterialCreator
Create a MTLLoader.MaterialCreator @param baseUrl - Url relative to which textures are loaded @param options - Set of options on how to construct the materials side: Which side to apply the material FrontSide (default), THREE.BackSide, THREE.DoubleSide wrap: What type of wrapping to apply for textures RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 Default: false, assumed to be already normalized ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's Default: false @constructor
MTLLoader
The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ that describes surface shading (material) properties of objects within one or more .OBJ files.
OBJLoader
The OBJ file format is a simple data-format that represents 3D geometry in a human readable format as the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices.
ParserState
ParseStateMaterial
ParseStateObject
PLYLoader
Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
STLLoader
Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
VOXData3DTexture
VOXLoader
VOXMesh
XYZLoader