three_js_modifers
library
Functions
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calcNormal(Vector3 target, Vector3 vec1, Vector3 vec2, Vector3 vec3)
→ void
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//////////////////////////////////////////////////////////////////////////////////
// Local Functions, Geometry
//////////////////////////////////////////////////////////////////////////////////
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fuzzy(num a, num b, [double tolerance = 0.00001])
→ bool
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Compares two numbers to see if they're almost the same
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gatherAttributes(BufferGeometry geometry)
→ List<String>
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hashFromNumber(num num, [int? shift])
→ String
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Generates hash strong from Number
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hashFromVector(Vector3 vector, [int? shift])
→ String
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Generates hash strong from Vector3.zero
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lerp(double x, double y, double t)
→ double
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round(num x)
→ int
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setTriangle(dynamic positions, int index, int step, Vector3 vec0, Vector3 vec1, Vector3 vec2)
→ void
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verifyGeometry(BufferGeometry? geometry)
→ bool
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