Rune class
Rune class, with static variables so one can reference runes by name.
Constructors
- Rune()
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
perkTierValidate(
int perk, int tier) → bool - Validates the minor perks. True on valid perk for the row, false on invalid.
-
runeTier(
int rune) → int - Gets the tier of a rune. Keystone: 0, rows of minor runes 1-3. Returns -1 on error.
-
treeId(
int rune) → int - Returns the numeric ID of the tree for a given rune. Eg Taste Of Blood -> id of Domination tree.
-
validate(
int keystone, int primary1, int primary2, int primary3, int secondary1, int secondary2, int perk1, int perk2, int perk3) → bool - Validates a candidate page layout to make sure it's an allowed configuration.
Constants
- AbilityHastePerk → const int
- AbsoluteFocus → const int
- AdaptiveForcePerk → const int
- Aftershock → const int
- ApproachVelocity → const int
- ArcaneComet → const int
- ArmorPerk → const int
- AttackSpeedPerk → const int
- BiscuitDelivery → const int
- BonePlating → const int
- Celerity → const int
- CheapShot → const int
- Conditioning → const int
- Conqueror → const int
- CosmicInsight → const int
- CoupDeGrace → const int
- CutDown → const int
- DarkHarvest → const int
- Demolish → const int
- Electrocute → const int
- EyeballCollection → const int
- FirstStrike → const int
- FleetFootwork → const int
- FontOfLife → const int
- FuturesMarket → const int
- GatheringStorm → const int
- GhostPoro → const int
- GlacialAugment → const int
- GraspOfTheUndying → const int
- Guardian → const int
- HailOfBlades → const int
- HealthPerk → const int
- HextechFlashtraption → const int
- IngeniousHunter → const int
- LastStand → const int
- LegendAlacrity → const int
- LegendBloodline → const int
- LegendTenacity → const int
- LethalTempo → const int
- MagicalFootwear → const int
- MagicResistPerk → const int
- ManaflowBand → const int
- MinionDematerializer → const int
- NimbusCloak → const int
- NullifyingOrb → const int
- Overgrowth → const int
- Overheal → const int
- PerfectTiming → const int
- PhaseRush → const int
- Predator → const int
- PresenceOfMind → const int
- PressTheAttack → const int
- RavenousHunter → const int
- RelentlessHunter → const int
- Revitalize → const int
- Scorch → const int
- SecondWind → const int
- ShieldBash → const int
- SuddenImpact → const int
- SummonAery → const int
- TasteOfBlood → const int
- TimeWarpTonic → const int
- Transcendence → const int
- Triumph → const int
- UltimateHunter → const int
- Unflinching → const int
- UnsealedSpellbook → const int
- Waterwalking → const int
- ZombieWard → const int