CrosshairBehaviorRenderer class Null safety
Cross hair renderer class for mutable fields and methods
- Mixed in types
Constructors
- CrosshairBehaviorRenderer(dynamic _chartState)
- Creates an argument constructor for Crosshair renderer class
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
onDoubleTap(
double xPos, double yPos) → void -
Enables the crosshair on double tap.
override
-
onEnter(
double xPos, double yPos) → void -
Enables the crosshair on mouse hover.
override
-
onExit(
double xPos, double yPos) → void -
Disables the crosshair on mouse exit.
override
-
onLongPress(
double xPos, double yPos) → void -
Enables the crosshair on long press.
override
-
onPaint(
Canvas canvas) → void -
Draws the crosshair.
override
-
onTouchDown(
double xPos, double yPos) → void -
Enables the crosshair on touch down.
override
-
onTouchMove(
double xPos, double yPos) → void -
Enables the crosshair on touch move.
override
-
onTouchUp(
double xPos, double yPos) → void -
Enables the crosshair on touch up.
override
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited