CrosshairBehaviorRenderer class

Cross hair renderer class for mutable fields and methods

Mixed in types

Constructors

CrosshairBehaviorRenderer(dynamic _chartState)
Creates an argument constructor for Crosshair renderer class

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onDoubleTap(double xPos, double yPos) → void
Enables the crosshair on double tap.
override
onEnter(double xPos, double yPos) → void
Enables the crosshair on mouse hover.
override
onExit(double xPos, double yPos) → void
Disables the crosshair on mouse exit.
override
onLongPress(double xPos, double yPos) → void
Enables the crosshair on long press.
override
onPaint(Canvas canvas) → void
Draws the crosshair.
override
onTouchDown(double xPos, double yPos) → void
Enables the crosshair on touch down.
override
onTouchMove(double xPos, double yPos) → void
Enables the crosshair on touch move.
override
onTouchUp(double xPos, double yPos) → void
Enables the crosshair on touch up.
override
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited