BASE_AND_MATERIAL constant

Set<SurfaceLayer> const BASE_AND_MATERIAL

๐Ÿ‘“ Base & Material

2x effect ๐Ÿคนโ€โ™‚๏ธ SurfaceFX filters:

Absent under ๐Ÿ“š SurfaceLayer.CHILD, which will receive no blur.

Functionality may match ๐Ÿ‘“ BASE_AND_CHILD when ๐Ÿ”› Surface.padLayer == ๐Ÿ“š SurfaceLayer.CHILD (default behavior).

Implementation

static const BASE_AND_MATERIAL = <SurfaceLayer>{
  SurfaceLayer.BASE,
  SurfaceLayer.MATERIAL,
};