superviz_realtime library

Classes

Channel
A channel can be used to dispatch different types of messages or events in your application. It allows you to create a dedicated communication path for specific types of messages, ensuring that only the intended participants receive them. It allows you to subscribe to events, publish messages, and handle channel states.
Group
Participant
PresenceEvent
Realtime
RealtimeAuthenticationParams
RealtimeEnvironmentParams

Typedefs

Callback<T> = void Function(T value)
RealtimeMessage = ({String connectionId, Map<String, dynamic> data, String name, String? participantId, int timestamp})