Patterner class
Controller for managing patterns, and building puzzles out of them
Constructors
- Patterner()
- Create new patterner and inits patternSet with default seasonal pattern
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- patternSet ↔ PatternSet
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
buildGridFromPattern(
Grid? grid, String? patternName) → Grid? -
Modifies
grid
according to pattern identified bypatternName
For built-in patterns, check out PatternSet -
buildGridFromRandom(
Grid? grid, int cellsRemaining) → Grid? -
Modifies
grid
according to random pattern andcellsRemaining
(clues) -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited