State<T> class
- Implementers
Constructors
Properties
- containsHistoryState → bool
-
Are any of the immediate substates a history state?
no setter
- depth ↔ int
-
How many layers down does this node live?
latefinal
- description → String?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String?
-
Unique identifier within its container (optional)
final
-
initialStates
→ Iterable<
State< T> > -
The states referenced by initialTransition.
no setter
-
initialTransition
→ Transition<
T> ? -
The transition to run first.
final
- isAtomic → bool
-
True if this has no substates (i.e. is a leaf node)
no setter
- isCompound → bool
-
True if this has at least one substate.
no setter
- isFinal → bool
-
Declares this to be a final state
final
- isParallel → bool
-
Declares this to be a "parallel" state (all children active/inactive together)
final
-
onEntry
→ Action<
T> ? -
Action to be performed when this state or container is entered
final
-
onExit
→ Action<
T> ? -
Action to be performed when this state or container is exited
final
- order ↔ int
-
Index into its parent's substates
latefinal
-
parent
↔ State<
T> ? -
This node's parent (assigned late)
latefinal
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
substateIDs
→ Iterable<
String> -
Used by toString to show IDs of substates, not the substates themselves.
no setter
-
substates
→ Iterable<
State< T> > -
States contained within this one
final
-
toIterable
→ Iterable<
State< T> > -
Walks this subtree in depth-first order.
no setter
-
transitions
→ Iterable<
Transition< T> > -
All transitions from this state.
final
Methods
-
ancestors(
{State< T> ? upTo}) → Iterable<State< T> > - Finds the ancestors of a state
-
descendsFrom(
State< T> other) → bool - Whether this state descends from another.
-
enter(
T? context, [EngineCallback? callback]) → void - Calls onEntry with the given context (if they are both non-null).
-
exit(
T? context, [EngineCallback? callback]) → void - Calls onExit with the given context (if they are both non-null).
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resolveTransitions(
Map< String, State< stateMap) → voidT> > - Used during root state resolution to add target states and source reference to all transitions.
-
toString(
) → String -
A string representation of this object.
override
-
transitionFor(
{String? event, Duration? elapsedTime, T? context, bool? ignoreContext = false}) → Transition< T> ? -
Finds the first transition matching all the criteria, or returns
null
.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
commonSubtree<
T> (Iterable< State< nodes) → State<T> >T> - The lowest node in the tree that encompasses all nodes.