MachineDelegate<C extends MachineContext, T extends StateTransition<C>, S extends State<C, T>> class abstract interface

State Machine Delegate


@param <S> - state
@param <C> - context
@param <T> - transition

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

enterState(S? next, C ctx, DateTime now) Future<void>
Called before new state entered (get current state from context)
exitState(S? previous, C ctx, DateTime now) Future<void>
Called after old state exited (get current state from context)
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pauseState(S? current, C ctx, DateTime now) Future<void>
Called after current state paused
resumeState(S? current, C ctx, DateTime now) Future<void>
Called before current state resumed
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited