BaseMachine<C extends MachineContext, T extends BaseTransition<C> , S extends BaseState<C, T> > class
abstract
- Implemented types
-
- Machine<
C, T, S>
- Machine<
Constructors
Properties
- context → C
-
no setter
- currentState ↔ S?
-
getter/setter pairoverride-getter
- defaultState → S?
-
no setter
-
delegate
↔ MachineDelegate<
C, T, S> ? -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
addState(
S newState) → S? -
getState(
int index) → S? -
getTargetState(
T trans) → S? -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pause(
) → Future< bool> -
Pause machine, current state not change
override
-
resume(
) → Future< bool> -
Resume machine with current state
override
-
start(
) → Future< bool> -
Change current state to 'default'
override
-
stop(
) → Future< bool> -
Change current state to null
override
-
tick(
DateTime now, Duration elapsed) → Future< void> -
Drive current thread forward
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited