render method
Renders this display object with the given renderState
.
The display object is rendered without its filters.
Implementation
@override
void render(RenderState renderState) {
final renderContext = renderState.renderContext;
final renderTextureQuad = bitmapData.renderTextureQuad;
final renderTexture = bitmapData.renderTexture;
final matrix = renderTextureQuad.samplerMatrix;
final ma = matrix.a * bitmapData.width;
final mb = matrix.b * bitmapData.width;
final mc = matrix.c * bitmapData.height;
final md = matrix.d * bitmapData.height;
final mx = matrix.tx;
final my = matrix.tx;
final vxListTemp = _vxListTemp ?? Float32List(vxList.length);
_vxListTemp = vxListTemp;
for (var i = 0; i < vxListTemp.length - 3; i += 4) {
final x = vxList[i + 2];
final y = vxList[i + 3];
vxListTemp[i + 0] = vxList[i + 0];
vxListTemp[i + 1] = vxList[i + 1];
vxListTemp[i + 2] = mx + x * ma + y * mc;
vxListTemp[i + 3] = my + x * mb + y * md;
}
renderContext.renderTextureMesh(
renderState, renderTexture, ixList, vxListTemp);
}