disposeCachedRenderObjects method
void
disposeCachedRenderObjects(
- bool patternTextureChanged
)
Implementation
void disposeCachedRenderObjects(bool patternTextureChanged) {
final cacheKey = _CanvasPatternKey(_renderTextureQuad, _type);
_canvasPatternCache.releaseObject(cacheKey);
_canvasPattern = null;
if (patternTextureChanged && _patternTexture != null) {
if (_patternTexture != _renderTextureQuad.renderTexture) {
_patternTextureCache.releaseObject(_renderTextureQuad);
}
_patternTexture = null;
}
}