setBusyForObject method Null safety

void setBusyForObject(
  1. Object? object,
  2. bool value

Sets the busy state for the object equal to the value passed in and notifies Listeners If you're using a primitive type the value SHOULD NOT BE CHANGED, since Hashcode uses == value


void setBusyForObject(Object? object, bool value) {
  _busyStates[object.hashCode] = value;