textureLoopLength property

double? textureLoopLength

The length, in points, that the texture is stretched to. If the textureLoopLength is shorter than the line, the texture will be looped.

Implementation

double? get textureLoopLength => _textureLoopLength;
void textureLoopLength=(double? textureLoopLength)

Implementation

set textureLoopLength(double? textureLoopLength) {
  _textureLoopLength = textureLoopLength;
  _calculatedTextureStops = null;
}