SpriteBoxEvent class
An event that is passed down the node tree when pointer events occur. The SpriteBoxEvent is typically handled in the handleEvent method of Node.
Constructors
- SpriteBoxEvent(Offset boxPosition, PointerEventType type, int pointer)
- Creates a new SpriteBoxEvent, typically this is done internally inside the SpriteBox.
Properties
- boxPosition → Offset
-
The position of the event in box coordinates.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- pointer → int
-
The id of the pointer. Each pointer on the screen will have a unique
pointer id.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- type → PointerEventType
-
The type of event, there are currently four valid types, PointerDownEvent,
PointerMoveEvent, PointerUpEvent, and PointerCancelEvent.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited