handleEvent method
Override this method to handle pointer events that hit this render object.
For RenderBox objects, the entry
argument is a BoxHitTestEntry. From this
object you can determine the PointerDownEvent's position in local coordinates.
(This is useful because PointerEvent.position is in global coordinates.)
Implementations of this method should call debugHandleEvent as follows, so that they support debugPaintPointersEnabled:
class RenderFoo extends RenderBox {
// ...
@override
void handleEvent(PointerEvent event, HitTestEntry entry) {
assert(debugHandleEvent(event, entry));
// ... handle the event ...
}
// ...
}
Implementation
@override
void handleEvent(PointerEvent event, _SpriteBoxHitTestEntry entry) {
if (!attached) return;
if (event is PointerDownEvent) {
// Build list of event targets
_addEventTargets();
// Find the once that are hit by the pointer
List<Node> nodeTargets = <Node>[];
for (int i = _eventTargets!.length - 1; i >= 0; i--) {
Node node = _eventTargets![i];
// Check if the node is ready to handle a pointer
if (node.handleMultiplePointers || node._handlingPointer == null) {
// Do the hit test
Offset posInNodeSpace =
node.convertPointToNodeSpace(entry.localPosition);
if (node.isPointInside(posInNodeSpace)) {
nodeTargets.add(node);
node._handlingPointer = event.pointer;
}
}
}
entry.nodeTargets = nodeTargets;
}
// Pass the event down to nodes that were hit by the pointerdown
List<Node> targets = entry.nodeTargets;
for (Node node in targets) {
// Check if this event should be dispatched
if (node.handleMultiplePointers ||
event.pointer == node._handlingPointer) {
// Dispatch event
bool consumedEvent = node.handleEvent(
SpriteBoxEvent(
globalToLocal(event.position),
_eventToEventType(event),
event.pointer,
),
);
if (consumedEvent) break;
}
}
// De-register pointer for nodes that doesn't handle multiple pointers
for (Node node in targets) {
if (event is PointerUpEvent || event is PointerCancelEvent) {
node._handlingPointer = null;
}
}
}