MotionSequence class
A motion that plays a number of supplied motions in sequence. The duration of the MotionSequence with be the sum of the durations of the motions passed in to the constructor.
- Inheritance
-
- Object
- Motion
- MotionInterval
- MotionSequence
Constructors
-
MotionSequence({required List<
Motion> motions}) - Creates a new motion with the list of motions passed in.
Properties
- curve ↔ Curve?
-
The animation curve used to ease the animation.
getter/setter pairinherited
- duration → double
-
The total time it will take to complete the motion, in seconds.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- isFinished → bool
-
Returns true if the Motion has completed.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
step(
double dt) → void -
Moves to the next time step in an motion,
dt
is the delta time since the last time step in seconds. Typically this method is called from the MotionController.inherited -
toString(
) → String -
A string representation of this object.
inherited
-
update(
double t) → void -
Sets the motion to a specific point in time. The
t
value that is passed in is a normalized value 0.0 to 1.0 of the duration of the motion. Every motion will always recieve a callback with the end time point (1.0), unless it is cancelled.override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited