MotionSequence class

A motion that plays a number of supplied motions in sequence. The duration of the MotionSequence with be the sum of the durations of the motions passed in to the constructor.



MotionSequence(List<Motion> motions)
Creates a new motion with the list of motions passed in. [...]


curve Curve
The animation curve used to ease the animation. [...]
read / write, inherited
duration double
The total time it will take to complete the motion, in seconds.
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
step(double dt) → void
Moves to the next time step in an motion, dt is the delta time since the last time step in seconds. Typically this method is called from the MotionController.
toString() String
Returns a string representation of this object.
update(double t) → void
Sets the motion to a specific point in time. The t value that is passed in is a normalized value 0.0 to 1.0 of the duration of the motion. Every motion will always recieve a callback with the end time point (1.0), unless it is cancelled.


operator ==(dynamic other) bool
The equality operator. [...]