The abstract class for an motion that changes properties over a time interval, optionally using an easing curve.
- curve ↔ Curve
The animation curve used to ease the animation. [...]
read / write
- duration → double
The total time it will take to complete the motion, in seconds.
- hashCode → int
The hash code for this object. [...]
- runtimeType → Type
A representation of the runtime type of the object.
Invocation invocation ) → dynamic
Invoked when a non-existent method or property is accessed. [...]
double dt ) → void
Moves to the next time step in an motion,
dtis the delta time since the last time step in seconds. Typically this method is called from the MotionController.override
) → String
Returns a string representation of this object.
double t ) → void
Sets the motion to a specific point in time. The
tvalue that is passed in is a normalized value 0.0 to 1.0 of the duration of the motion. Every motion will always recieve a callback with the end time point (1.0), unless it is cancelled.inherited