ConstraintRotationToMovement class

A Constraint that aligns a nodes rotation to its movement.

Inheritance

Constructors

ConstraintRotationToMovement({double baseRotation: 0.0, double dampening})
Creates a new constraint the aligns a nodes rotation to its movement vector. A baseRotation and dampening can optionally be set.

Properties

baseRotation double
The base rotation will be added to a the movement vectors rotation.
final
dampening double
The filter factor used when constraining the rotation of the node. Valid values are in the range 0.0 to 1.0
final
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

constrain(Node node, double dt) → void
Called after update is complete, if the constraint has been added to a Node. Override this method to modify the node's property according to the constraint.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
preUpdate(Node node, double dt) → void
Called before the node's update method is called. This method can be overridden to create setup work that needs to happen before the the node is updated, e.g. to calculate the node's speed.
override
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited