SkeletonClipping class

Constructors

SkeletonClipping()

Properties

clipAttachment ClippingAttachment
read / write
clipOutput → List<double>
final
clippedTriangles → List<int>
final
clippedVertices → List<double>
final
clippingPolygon → List<double>
final
clippingPolygons ↔ List<Float32List>
read / write
scratch → List<double>
final
triangulator Triangulator
final
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

clip(double x1, double y1, double x2, double y2, double x3, double y3, Float32List clippingArea, Float32List output) → bool
clipEnd() → void
clipEndWithSlot(Slot slot) → void
clipStart(Slot slot, ClippingAttachment clip) → int
clipTriangles(Float32List vertices, int verticesLength, Int16List triangles, int trianglesLength, Float32List uvs, Color light, Color dark, bool twoColor) → void
isClipping() → bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited

Static Methods

makeClockwise(Float32List polygon) → void