RegionAttachment class

Inheritance

Constructors

RegionAttachment(String name)

Properties

bones Int32List
read / write, inherited
color Color
final
hashCode int
The hash code for this object. [...]
read-only, inherited
height double
read / write
id int
final, inherited
name String
final, inherited
offset Float32List
final
path String
read / write
region TextureRegion
read / write
rendererObject ↔ dynamic
read / write
rotation double
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
scaleX double
read / write
scaleY double
read / write
tempColor Color
final
uvs Float32List
final
vertices Float32List
read / write, inherited
width double
read / write
worldVerticesLength int
read / write, inherited
x double
read / write
y double
read / write

Methods

applyDeform(VertexAttachment sourceAttachment) bool
inherited
computeWorldVertices(Slot slot, int start, int count, Float32List worldVertices, int offset, int stride) → void
inherited
computeWorldVertices2(Bone bone, Float32List worldVertices, int offset, int stride) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
setRegion(TextureRegion region) → void
toString() String
Returns a string representation of this object.
inherited
updateOffset() → void

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Constants

c1a → const int
5
c1b → const int
4
c1g → const int
3
c1r → const int
2
c2a → const int
13
c2b → const int
12
c2g → const int
11
c2r → const int
10
c3a → const int
21
c3b → const int
20
c3g → const int
19
c3r → const int
18
c4a → const int
29
c4b → const int
28
c4g → const int
27
c4r → const int
26
ox1 → const int
0
ox2 → const int
2
ox3 → const int
4
ox4 → const int
6
oy1 → const int
1
oy2 → const int
3
oy3 → const int
5
oy4 → const int
7
u1 → const int
6
u2 → const int
14
u3 → const int
22
u4 → const int
30
v1 → const int
7
v2 → const int
15
v3 → const int
23
v4 → const int
31
x1 → const int
0
x2 → const int
8
x3 → const int
16
x4 → const int
24
y1 → const int
1
y2 → const int
9
y3 → const int
17
y4 → const int
25