update method

  1. @override
void update()
override

Implementation

@override
void update() {
  final Bone? target = this.target;
  final List<Bone> bones = this.bones;
  switch (bones.length) {
    case 1:
      apply1(bones[0], target!.worldX, target.worldY, mix);
      break;
    case 2:
      apply2(bones[0], bones[1], target!.worldX, target.worldY, bendDirection,
          mix);
      break;
  }
}