setEmptyAnimations method
Implementation
void setEmptyAnimations(double mixDuration) {
final bool oldDrainDisabled = queue.drainDisabled;
queue.drainDisabled = true;
final int n = tracks.length;
for (int i = 0; i < n; i++) {
final TrackEntry? current = tracks[i];
if (current != null) setEmptyAnimation(current.trackIndex, mixDuration);
}
queue
..drainDisabled = oldDrainDisabled
..drain();
}