simple_gridbased_game_kit
library
Constants
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GAMEPAD_IINE_NUMPAD
→ const String
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GridXDouble
→ const ({int x, int y})
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GridXDoubleYStep
→ const ({int x, int y})
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GridXStep
→ const ({int x, int y})
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GridXStepYDouble
→ const ({int x, int y})
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GridXTriple
→ const ({int x, int y})
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GridXYDouble
→ const ({int x, int y})
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GridXYStep
→ const ({int x, int y})
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GridYDouble
→ const ({int x, int y})
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GridYStep
→ const ({int x, int y})
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GridYTriple
→ const ({int x, int y})
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GridZero
→ const ({int x, int y})
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KEY_4
→ const String
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KEY_5
→ const String
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KEY_6
→ const String
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KEY_7
→ const String
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KEY_8
→ const String
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KEY_9
→ const String
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KEY_A
→ const String
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KEY_D
→ const String
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KEY_DOWN
→ const String
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KEY_E
→ const String
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KEY_I
→ const String
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KEY_J
→ const String
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KEY_K
→ const String
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KEY_L
→ const String
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KEY_LEFT
→ const String
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KEY_O
→ const String
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KEY_Q
→ const String
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KEY_RIGHT
→ const String
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KEY_S
→ const String
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KEY_U
→ const String
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KEY_UP
→ const String
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KEY_W
→ const String
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KEYBOARD_ARROW
→ const String
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KEYBOARD_AWSD
→ const String
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KEYBOARD_JIKL
→ const String
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KEYBOARD_NUMPAD
→ const String
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Typedefs
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EnableBindPadID
= (bool, int)
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GridPos
= ({int x, int y})
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InnerTimerstepTrigger
= ({int count, Duration elapsed, Duration interval, DateTime start, TimerstepTriggertype type})
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MatrixRectGetter
= RectGetter Function(int xIndex, int yIndex, {String? named, Size? sampleSortSize, int? toXIndex, int? toYIndex})
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SafeUpdaterFunc
= void Function(VoidCallback , {String? debugInfo, int frames})
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TickerStopTrueCallback
= bool Function(Duration elapsed)
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TimerstepTrigger
= ({int count, Duration interval, DateTime start, TimerstepTriggertype type})
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