SimpleFontelicoProgressDialog class Null safety


SimpleFontelicoProgressDialog({BuildContext? context, bool? barrierDimisable, Duration? duration = const Duration(milliseconds: 1000)})


barrierDimisable bool?
Bool value to indicate the barrierDismisable of the dialog
context BuildContext?
Context to render the dialog
read / write
duration Duration?
Duration for animation
hashCode int
The hash code for this object.
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


hide() → void
Method to hide the dialog
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
show({String? message, SimpleFontelicoProgressDialogType type = SimpleFontelicoProgressDialogType.normal, double height = 100, double width = 120, double radius = 5.0, double elevation = 5.0, Color backgroundColor = Colors.white, Color? indicatorColor, bool horizontal = false, double separation = 10.0, TextStyle textStyle = const TextStyle(fontSize: 14), TextAlign textAlign =, bool hideText = false, Widget? loadingIndicator}) → void
message: String to indicate a message into the dialog. Required type: Simple dialog type (normal, threeline, multiline, refresh, hurricane, phoenix, iphone) height: Double value to set the dialog height width: Double value to set the dialog width radius: Double value to set the dialog border radius elevation: Double value to set the dialog elevation backgroundColor: Color value to set the dialog background color indicatorColor: Color value to set the indicator color horizontal: Boolean value to set if loading has to show on horizontal separation: Double value to set the separation between loading and text textStyle: Style to customize the text inside dialog hideText: Boolean value to hide the text widget loadingIndicator: Widget to use when type is custom textAlign: Value to align the text
toString() String
A string representation of this object.
updateMessageText(String message) → void
Method to update the message text when dialog is open


operator ==(Object other) bool
The equality operator.