radius method
Implementation
@override
double radius(int n) {
var rand = sin(n / 0.1).abs();
var rvalue = (rand * 2 * pi) % (2 * pi);
final scale = ((1 - variation1) * 0.7) +
(pow(10, variation2)) * 0.6 * (rvalue / (2 * pi));
return scale *
(circleSize * max(canvasSize.width, canvasSize.height) / 2 / 3)
.roundToDouble();
}