AnimationMixin<T extends StatefulWidget> mixin

Extends your state class with the ability to manage an arbitrary number of AnimationController instances. It takes care of initialization and disposing of these instances.

Most use cases can be realized by start using controller as your main AnimationController instance.

You can create additional instances of AnimationController by calling createController.

See API documentation for controller and createController for examples.

Superclass Constraints
Implemented types

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
controller AnimationController
Returns the main AnimationController instance for this state class.
no setter
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → T
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
createController({bool unbounded = false, int? fps}) AnimationController
Creates an additional AnimationController instance that gets initialized and disposed by this mixin.
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
didChangeDependencies() → void
Called when a dependency of this State object changes.
override
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
enableDeveloperMode(AnimationController controller) → void
Connects given controller to the closest AnimationDeveloperTools widget to enable developer mode.
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited