SealedBlocBuilder9<Bloc extends BlocBase<State>, State extends Union9<A, B, C, D, E, F, G, H, I>, A, B, C, D, E, F, G, H, I> class

SealedBlocBuilder is a special type of BlocBuilder which ensures that every possible Bloc state has a corresponding Widget.

SealedBlocBuilder3<MyBloc, MyState, Loading, Success, Failure>(
  builder: (context, states) => states(
    (loading) => CircularProgressIndicator(),
    (success) => Text('Success: ${success.data}'),
    (failure) => Text('Failure: ${failure.error}'),
  ),
)
Inheritance

Constructors

SealedBlocBuilder9({required SealedBlocWidgetBuilder9<State, A, B, C, D, E, F, G, H, I> builder, Key? key, Bloc? bloc, BlocBuilderCondition<State>? buildWhen})
SealedBlocBuilder is a special type of BlocBuilder which ensures that every possible Bloc state has a corresponding Widget.
const

Properties

bloc → Bloc?
The bloc that the BlocBuilderBase will interact with. If omitted, BlocBuilderBase will automatically perform a lookup using BlocProvider and the current BuildContext.
finalinherited
builder SealedBlocWidgetBuilder9<State, A, B, C, D, E, F, G, H, I>
builder will be called with a BuildContext and the union of all Bloc states and must return a Widget for each possible state.
final
buildWhen → BlocBuilderCondition<State>?
An optional buildWhen can be implemented for more granular control over how often BlocBuilder rebuilds. buildWhen should only be used for performance optimizations as it provides no security about the state passed to the builder function. buildWhen will be invoked on each bloc state change. buildWhen takes the previous state and current state and must return a bool which determines whether or not the builder function will be invoked. The previous state will be initialized to the state of the bloc when the BlocBuilder is initialized. buildWhen is optional and if omitted, it will default to true.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context, State state) Widget
Returns a widget based on the BuildContext and current state.
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<BlocBuilderBase<Bloc, State>>
Creates the mutable state for this widget at a given location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited