load static method

Pointer<ImgAnimation> load(
  1. String file
)

Load an animation from a file.

When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation().

\param file path on the filesystem containing an animated image. \returns a new IMG_Animation, or NULL on error.

\since This function is available since SDL_image 3.0.0.

\sa IMG_CreateAnimatedCursor \sa IMG_LoadAnimation_IO \sa IMG_LoadAnimationTyped_IO \sa IMG_LoadANIAnimation_IO \sa IMG_LoadAPNGAnimation_IO \sa IMG_LoadAVIFAnimation_IO \sa IMG_LoadGIFAnimation_IO \sa IMG_LoadWEBPAnimation_IO \sa IMG_FreeAnimation

extern SDL_DECLSPEC IMG_Animation * SDLCALL IMG_LoadAnimation(const char *file)

Implementation

static Pointer<ImgAnimation> load(String file) => imgLoadAnimation(file);