Layout enum
The Layout categorizes the arrangement of card parts, faces, and other bounded regions on cards. The layout can be used to programmatically determine which other properties on a card you can expect.
Specifically:
- Cards with the layouts split, flip, transform,
and double_faced_token will always have a
card_faces
property describing the distinct faces. - Cards with the layout meld will always have a
related_cards
property pointing to the other meld parts.
Values
- normal → const Layout
-
A standard Magic card with one face.
- split → const Layout
-
A split-faced card.
- flip → const Layout
-
Cards that invert vertically with the flip keyword.
- transform → const Layout
-
Double-sided cards that transform.
- modalDfc → const Layout
-
Double-sided cards that can be played either-side.
- meld → const Layout
-
Cards with meld parts printed on the back.
- leveler → const Layout
-
Cards with Level Up.
- clazz → const Layout
-
Class-type enchantment cards
- saga → const Layout
-
Saga-type cards.
- adventure → const Layout
-
Cards with an Adventure spell part.
- planar → const Layout
-
Plane and Phenomenon-type cards.
- scheme → const Layout
-
Scheme-type cards.
- vanguard → const Layout
-
Vanguard-type cards.
- token → const Layout
-
Token cards.
- doubleFacedToken → const Layout
-
Tokens with another token printed on the back.
- emblem → const Layout
-
Emblem cards.
- augment → const Layout
-
Cards with Augment.
- host → const Layout
-
Host-type cards.
- artSeries → const Layout
-
Art Series collectable double-faced cards.
- reversibleCard → const Layout
-
A Magic card with two sides that are unrelated.
- unknown → const Layout
-
Unknown layout.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited