Tailwind/index
library
Constants
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FL_AlignCenter
→ const Map<String, String>
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FL_AlignEnd
→ const Map<String, String>
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FL_AlignStart
→ const Map<String, String>
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FL_BorderSolid
→ const Map<String, String>
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FL_FLEX_NO
→ const Map<String, bool>
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FL_FlexColumn
→ const Map<String, String>
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FL_FlexColumnReverse
→ const Map<String, String>
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FL_FlexNoWrap
→ const Map<String, String>
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FL_FlexRow
→ const Map<String, String>
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FL_FlexRowReverse
→ const Map<String, String>
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FL_FlexWrap
→ const Map<String, String>
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FL_ItemCenter
→ const Map<String, String>
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FL_ItemEd
→ const Map<String, String>
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FL_ItemStart
→ const Map<String, String>
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FL_JustifyAround
→ const Map<String, String>
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FL_JustifyBetween
→ const Map<String, String>
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FL_JustifyCenter
→ const Map<String, String>
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FL_JustifyEnd
→ const Map<String, String>
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FL_JustifyStart
→ const Map<String, String>
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FL_NO_FLEX
→ const Map<String, bool>
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Properties
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FL_AbsBottom
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_AbsLeft
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_Absolute
→ Map<String, String>
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final
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FL_AbsRight
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_AbsTop
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_BackgroundColor
→ Map<String, dynamic> Function({dynamic color})
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final
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FL_BackgroundImage
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_BackgroundSize
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_BgColor
→ Map<String, dynamic> Function({dynamic color})
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final
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FL_BgImage
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_BgSize
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_BgSizeContain
→ Map<String, BoxFit>
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final
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FL_BgSizeCover
→ Map<String, BoxFit>
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final
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FL_BgSizeFill
→ Map<String, BoxFit>
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final
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FL_BgSizeFitHeight
→ Map<String, BoxFit>
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final
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FL_BgSizeFitWidth
→ Map<String, BoxFit>
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final
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FL_BgSizeScaleDown
→ Map<String, BoxFit>
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final
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FL_Border
→ Map<String, dynamic> Function({dynamic color, dynamic size})
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final
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FL_BorderBottom
→ Map<String, dynamic> Function({dynamic color, dynamic size})
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final
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FL_BorderColor
→ Map<String, dynamic> Function({dynamic color})
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final
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FL_BorderLeft
→ Map<String, dynamic> Function({dynamic color, dynamic size})
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final
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FL_BorderLeftBottom
→ Map<String, dynamic> Function({dynamic color, dynamic size})
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final
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FL_BorderLeftTop
→ Map<String, dynamic> Function({dynamic color, dynamic size})
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final
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FL_BorderRadius
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_BorderRight
→ Map<String, dynamic> Function({dynamic color, dynamic size})
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final
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FL_BorderRightBottom
→ Map<String, dynamic> Function({dynamic color, dynamic size})
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final
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FL_BorderRightTop
→ Map<String, dynamic> Function({dynamic color, dynamic size})
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final
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FL_BorderTop
→ Map<String, dynamic> Function({dynamic color, dynamic size})
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final
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FL_BOX_SIZING
→ Map<String, FL_BOX_SIZING_ENUM> Function(FL_BOX_SIZING_ENUM boxSizing)
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final
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FL_Clip_Radius
→ Map<String, bool> Function({bool state = false})
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final
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FL_Color
→ Map<String, dynamic> Function({dynamic color})
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final
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FL_ColorBlack
→ Map<String, String>
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final
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FL_ColorBlue
→ Map<String, String>
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final
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FL_ColorGreen
→ Map<String, String>
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final
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FL_ColorRed
→ Map<String, String>
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final
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FL_ColorWhite
→ Map<String, String>
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final
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FL_DISPLAY
→ Map<String, String> Function({FL_DISPLAY_ENUM display = FL_DISPLAY_ENUM.flex})
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final
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Fl_FColor
→ Map<String, dynamic> Function({dynamic color})
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final
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FL_FFamily
→ Map<String, dynamic> Function({dynamic text})
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final
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FL_Flex
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_Font_Color
→ Map<String, dynamic> Function({dynamic color})
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final
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FL_Font_Family
→ Map<String, dynamic> Function({dynamic text})
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final
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FL_Font_Size
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_Font_Weight
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_FSize
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_FSizeLg
→ Map<String, String>
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final
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FL_FSizeXs
→ Map<String, String>
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final
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FL_FWeight
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_Height
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_HFull
→ Map<String, String>
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final
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FL_Margin
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_MarginBottom
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_MarginLeft
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_MarginRight
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_MarginTop
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_MarginX
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_MarginY
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_MaxHeight
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_MaxWidth
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_MinHeight
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_MinWidth
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_Opacity
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_OverScrollX
→ Map<String, String>
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final
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FL_OverScrollY
→ Map<String, String>
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final
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FL_Padding
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_PaddingBottom
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_PaddingLeft
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_PaddingRight
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_PaddingTop
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_PaddingX
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_PaddingY
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_Radius
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_RadiusLeftBottom
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_RadiusLeftTop
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_RadiusLg
→ Map<String, String>
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final
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FL_RadiusRightBottom
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_RadiusRightTop
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_RadiusSm
→ Map<String, String>
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final
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FL_RadiusXs
→ Map<String, String>
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final
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FL_Relative
→ Map<String, String>
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final
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FL_ScrollBar
→ Map<String, dynamic> Function({dynamic state})
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final
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FL_SizeSm
→ Map<String, String>
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final
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FL_TextDecoration
→ Map<String, dynamic> Function({dynamic text})
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final
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FL_Transform
→ Map<String, dynamic> Function({dynamic matrix4})
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final
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FL_WFull
→ Map<String, String>
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final
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FL_Width
→ Map<String, dynamic> Function({dynamic size})
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final
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FL_ZIndex
→ Map<String, dynamic> Function({dynamic index})
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final